pacman.c
sokol
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pacman.c
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How to Pacman
Floooh's pacman.c is an outstanding one file implementation of Pacman in C. He uses his own very good libraries (called sokol) to do the graphics and audio but you can definitely learn a lot from reading the code. It is very accurate too - it's based off the Pacman Dossier (copy included).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Zig in 30 Minutes
Not "serious" at all but I wrote a Pacman clone over the holidays as an excercise and test for my cross-platform C header bindinds:
https://github.com/floooh/pacman.zig
...and before that I did the same in C99 (might be useful for comparing the languages):
https://github.com/floooh/pacman.c
Disclaimer: I'm not a Zig expert at all, and the project doesn't really require most things where Zig differs from C. But I think writing small and "for-fun" projects like this is important for getting used to a language. I think one of Zig's big qualities is that it is so straightforward, after a few hundred lines you hardly have to look up things in the language documentation anymore.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
microui - A tiny immediate-mode UI library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
pns
raylib - A simple and easy-to-use library to enjoy videogames programming
astera - A C99 Cross Platform 2D Game Library
tinyrenderer - A brief computer graphics / rendering course
gb - gb single-file public domain libraries for C & C++
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
gunslinger - C99, header-only framework for games and multimedia applications
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
c_exceptional - A simple Exception-handling library for C99, that uses some fancy macros for true try{...}catch(err){...}finally{...} syntax!
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.