p5.js-web-editor
GDevelop
p5.js-web-editor | GDevelop | |
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40 | 147 | |
1,261 | 6,052 | |
1.8% | - | |
9.6 | 9.8 | |
1 day ago | 4 days ago | |
JavaScript | JavaScript | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
p5.js-web-editor
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Ask HN: Modern Day Equivalent to HyperCard?
not sure it counts as "HyperCard" but for environments there's p5js.org (https://editor.p5js.org/)
> I wish there were an offline environment like that built into firefox. You can bring up a javascript console, but it's not really a friendly development environment. And something like visual studio code is capable but large and complicated.
That seems like a day project in electron. At least to MVP. Use CodeMirror or Monaco. As long as you pass the right options you can run the user's code in an iframe in a separate process. That way you can kill it even if it has an infinite loop.
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How to Create Simple Sketching Art with p5.js: A Step-by-Step Tutorial
p5.js already has a web editor for you where you can make your first sketch. You can click here to create your first sketch.
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Let's compile like it's 1992
Another option is to use the p5.js library. They also have a nice online editor, at https://editor.p5js.org/, which makes it easy for students to get up and running quickly.
- TRADUÇÃO: Quando você vai querer usar o BubbleSort?
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hello :)
Playing is the way to go! Some stuff can be a bit hard to wrap your head around for the first time, but theres a lot of resources and good people on the generative scene to help. If you havent saw it, you can use the online editor https://editor.p5js.org/ so you dont need to worry about how the file structure of a p5 project works (its easy!) And this will feel a bit dumb for some people but the moment i saw the reference page https://p5js.org/es/reference/ i felt a bit of relief as i thought programmers just memorized all those methods and functions.
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Ising Model - Mathematical model of ferromagnetism in statistical mechanics
I'm not very good at JS or processing, but you can see how this one worked out by pasting it into https://editor.p5js.org/ or a similar website.
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How hard would it be to code a "point and click-y" game as a total beginner
You could do something like this in p5js pretty easily. p5js is a beginner friendly JavaScript library for drawing to an HTML canvas.
- De unde încep? Help!
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Scratch is the world’s largest coding community for children
I believe p5.js (used at https://editor.p5js.org/) is quite close to Scratch in spirit. Of course I think turning straight to javascript (the library really streamlines it) might be too difficult without instruction, so following some kind of tutorials or lessons would be necessary.
It's incredibly fun, and I've been making procedural... things for a while with it. Many artists use it (and of course every web tool is available... you can even later port the code to just straight canvas for the performance, although that's rarely necessary I guess).
See my little roguelike room generator: https://editor.p5js.org/gustavo.nramires/sketches/eyyxg7vl2
And a flower: https://editor.p5js.org/gustavo.nramires/sketches/hwhVUQu_X
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Wind and Grass
Hi, i'm on editor.p5js.org
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 × GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
website-archive - Archive of the Coding Train website (first version)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
website - The Pudding's website
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
c2lc-coding-environment
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
boiga - A Python library enabling ergonomic Scratch 3.0 code generation.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
pxt-microbit - A Blocks / JavaScript code editor for the micro:bit built on Microsoft MakeCode
scratch-www - Standalone web client for Scratch
schotter - Nannou/Rust tutorial based on Schotter by Georg Nees
RenPy - The Ren'Py Visual Novel Engine