ozz-animation VS webrtc-unreliable

Compare ozz-animation vs webrtc-unreliable and see what are their differences.

webrtc-unreliable

Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server (by kyren)
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ozz-animation webrtc-unreliable
4 8
2,257 385
- 0.8%
5.6 5.7
6 days ago 22 days ago
C++ Rust
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

webrtc-unreliable

Posts with mentions or reviews of webrtc-unreliable. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

What are some alternatives?

When comparing ozz-animation and webrtc-unreliable you can also consider the following projects:

OpenFBX - Lightweight open source FBX importer

datachannel-rs - Rust wrappers for libdatachannel

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

webrtc - A pure Rust implementation of WebRTC

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

hashlink - An updated version of linked-hash-map and friends

EveryCulling - This library integrates multiple culling methods into one library.

Pion WebRTC - Pure Go implementation of the WebRTC API