Oto
portaudio
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Oto | portaudio | |
---|---|---|
5 | 9 | |
1,487 | 1,275 | |
3.0% | 4.5% | |
7.4 | 7.0 | |
23 days ago | 7 days ago | |
Go | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Oto
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Sine wave generator using Golang
We will be using beep go package to process audio signals and playback sounds. Beep uses oto under the hood for audio playback.
- Is programming truly for me?
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Awesome Golang Audio and Music Libraries
Oto - A low-level library to play sound on multiple platforms.
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Looking for a Piano library
https://github.com/hajimehoshi/oto allows to output audio.
- Any good git repos made by a single dev?
portaudio
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
What are some alternatives?
GoAudio - Go tools for audio processing & creation 🎶
miniaudio - Audio playback and capture library written in C, in a single source file.
malgo - Mini audio library
libsoundio - C library for cross-platform real-time audio input and output
minimp3 - Decode mp3 base on https://github.com/lieff/minimp3
cubeb - Cross platform audio library
EasyMIDI - EasyMidi is a simple and reliable library for working with standard midi file (SMF)
soloud - Free, easy, portable audio engine for games
beep - A little package that brings sound to any Go application. Suitable for playback and audio-processing.
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
render - Go package for easily rendering JSON, XML, binary data, and HTML templates responses.
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux