osuTK
osu-framework
osuTK | osu-framework | |
---|---|---|
1 | 7 | |
34 | 1,569 | |
- | 1.1% | |
0.0 | 9.9 | |
over 1 year ago | 1 day ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osuTK
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Is there a way to use touchpad with osu!lazer?
however, osuTK uses its own SDL2 backend instead of the Windows backend if it detects that SDL2 is in use (https://github.com/ppy/osuTK/blob/af2001898abd6eed7cacf5f82e830eab931b3d90/src/osuTK/Platform/Factory.cs#L54, that's bad)
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
osu - rhythm is just a *click* away!
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
MonoGame - One framework for creating powerful cross-platform games.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Wave Engine - This repository contains all the official samples of Evergine.
UnrealCLR - Unreal Engine .NET 6 integration
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Stride Game Engine - Stride Game Engine (formerly Xenko)
Duality - a 2D Game Development Framework
Xenko