osu-framework
Roslyn
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osu-framework | Roslyn | |
---|---|---|
7 | 157 | |
1,568 | 18,499 | |
2.3% | 0.9% | |
9.9 | 10.0 | |
3 days ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
Roslyn
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The Performance Impact of C++'s `final` Keyword
.NET is a little smarter about switch code generation these days: https://github.com/dotnet/roslyn/pull/66081
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Generating C# code programmatically
Recently, while creating some experimental C# source code generators (xafero/csharp-generators), I was just concatenating strings together. Like you do, you know, if things have to go very quickly. If you have a simple use case, use a formatted multi-line string or some template library like scriban. But I searched for a way to generate more and more complicated logic easily - like for example, adding raw SQL handler methods to my pre-generated DBSet-like classes for my ADO.NET experiment. You could now say: Use Roslyn and that's really fine if you look everything up in a website like SharpLab, which shows immediately the syntax tree of our C# code.
- Still No REPL for .NET Core in Visual Studio
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Roslyn VS Metalama.Compiler - a user suggested alternative
2 projects | 7 Dec 2023
- Por debaixo do capô: async/await e as mágicas do compilador csharp
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Use Case Driven Development with Low-Code
At runtime, the Case C# expressions are embedded into a function and dynamically compiled into an assembly using the Roslyn C# compiler. Then the function that contains the expression is called (e.g. CaseAvailableFunction.Availablle()). At runtime, the function provides various methods to access stored case values as well as the current input data.
- Interceptors
- Tentative C# 12 feature list · dotnet/roslyn · Discussion #69074
- Do you guys think this programmer is right about dotnet?
What are some alternatives?
osu - rhythm is just a *click* away!
Mono-basic - Visual Basic Compiler and Runtime
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
MSBuild - The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
MonoGame - One framework for creating powerful cross-platform games.
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Bridge.NET - :spades: C# to JavaScript compiler. Write modern mobile and web apps in C#. Run anywhere with Bridge.NET.
Wave Engine - This repository contains all the official samples of Evergine.
Roslyn-linq-rewrite - Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.