osu-framework
NodaTime
osu-framework | NodaTime | |
---|---|---|
7 | 18 | |
1,569 | 2,677 | |
1.1% | 1.0% | |
9.9 | 7.9 | |
5 days ago | about 1 month ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
NodaTime
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What your hidden nuget gems ?
Surprised no one mentioned https://github.com/nodatime/nodatime
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moment.net: call for localization contributions
What does moment.net do better then a combination of (Humanizer)[https://github.com/Humanizr/Humanizer#humanize-datetime] and (NodaTime)[https://nodatime.org/]
- Ask HN: Examples of Top C# Code?
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JDK 19 released
.NET's DateTime isn't amazing, it's true, but I think there's been some small improvements in that area recently. If you need something more robust, you can always reach for Noda Time.
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The counter was reset today, we were almost into the double digits
Do you .NET programmers have a moment to talk about my personal Lord and Savior NodaTime? https://nodatime.org/ There is one datetime library, and Jon Skeet is His messenger.
- Noda Time | Date and time API for .NET
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How to remove underscore from Enum
Timezone and language support are two different subjects. For time-related issues, Nodatime can help.
- please tell me there's an easier way in angular and c# .net core to handle timezones
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How to handle time change when storing business hours
it's already been said... https://nodatime.org/
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Ask HN: Codebases with great, easy to read code?
Noda time is very clean/well written IMO -> https://github.com/nodatime/nodatime
What are some alternatives?
osu - rhythm is just a *click* away!
DateTimeExtensions - This project is a merge of several common DateTime operations on the form of extensions to System.DateTime, including natural date difference text (precise and human rounded), holidays and working days calculations on several culture locales.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Exceptionless.DateTimeExtensions - DateTimeRange, Business Day and various DateTime, DateTimeOffset, TimeSpan extension methods
MonoGame - One framework for creating powerful cross-platform games.
UnitsNet - Makes life working with units of measurement just a little bit better.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
kal - A powerful, easy-to-use, and easy-to-read programming language for the future.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Wave Engine - This repository contains all the official samples of Evergine.
spiped - Spiped is a utility for creating symmetrically encrypted and authenticated pipes between socket addresses.