osu-framework
grpc_bench
osu-framework | grpc_bench | |
---|---|---|
7 | 58 | |
1,569 | 850 | |
1.1% | - | |
9.9 | 8.4 | |
2 days ago | 3 days ago | |
C# | Dockerfile | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
grpc_bench
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Poor gRPC performance on test - help needed
SayHello, GetUser, and Sum differ only by payload size. Sum is the simplest one - (int, int) -> int, GetUser is (long) -> User (medium payload), and SayHello uses exactly the same payload as this test: https://github.com/LesnyRumcajs/grpc_bench/tree/master/dotnet_grpc_bench
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2023-06-25 gRPC benchmark results
This is correct. The problem is not with the benchmark itself but with the implementation. If you look at the result, you can see that even with 6 "allowed" CPUs, the vertx server utilizes less than 100%. Apparently, the current vertx implementation (the one implemented in https://github.com/LesnyRumcajs/grpc_bench/tree/master/java_vertx_grpc_bench) is single-threaded or has some other limitation.
Another iteration of grpc_bench!
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Why does C#/.NET is in demand in Philippines especially in BGC? How about PHP?
Because it's fast and runs on Windows, Linux, and MacOS
- .NET Core performance on Linux
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Another two cents about the current situation with the Scala user base and economics.
In general though, akka/pekko-streams are known to be one of the fastest implementations out there. Their grpc client for example even beats languages like Rust (see https://www.lightbend.com/blog/akka-grpc-update-delivers-1200-percent-performance-improvement and https://github.com/LesnyRumcajs/grpc_bench/wiki/2022-03-15-bench-results).
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What is the current status of Akka in your organisation?
The whole point I was making is at least up until 8 months ago (at best, I can't commend on the stability/maturity/performance of shardcake) Akka was the only mature library/ecosystem solving this problem with also a very strong focus on performance (for example still to this day, akka/pekko-grpc is generally one of the fastest grpc implementations I am aware of, its even beating rust if you have at least 2 cores (see https://github.com/LesnyRumcajs/grpc_bench/wiki/2022-03-15-bench-results)
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QuickBuffers 1.1 released
It would be interesting to create a new java benchmark with your implementation.
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Ask HN: Examples of Top C# Code?
Also worth checking out the gRPC benchmarks: https://github.com/LesnyRumcajs/grpc_bench/discussions/284
dotnet is up there with Rust.
What are some alternatives?
osu - rhythm is just a *click* away!
eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
MonoGame - One framework for creating powerful cross-platform games.
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
gRPC - The Java gRPC implementation. HTTP/2 based RPC
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
greeter-bpf - implementing gRPC GreeterServer in eBPF just for fun.
Wave Engine - This repository contains all the official samples of Evergine.
ghz - Simple gRPC benchmarking and load testing tool