osu-framework
CleanArchitecture
osu-framework | CleanArchitecture | |
---|---|---|
7 | 18 | |
1,569 | 14,852 | |
1.1% | - | |
9.9 | 8.7 | |
1 day ago | 7 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
CleanArchitecture
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Dotnet.World.News(Wednesday, September, 20, 2023)
🔴 [CleanArchitecture] (Learning Template + Docs): A starting point for Clean Architecture with ASP.NET Core. Clean Architecture is just the latest in a series of names for the same loosely-coupled, dependency-inverted architecture.
- Advice for the web API app development using clean architecture in .NET 6.
- Не знаю где задать этот вопрос
- Where can I learn more about Design Patterns & Clean Architecture in .NET?
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Learning .NET core as a front-end developer
Here’s a few: - complex domain driven example using vertical slice - another DDD example - clean architecture template by Jason taylor - clean architecture template by ardalis
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Ask HN: Examples of Top C# Code?
This repository is a good place to start with modern c# code, specifically ASP.NET
https://github.com/ardalis/CleanArchitecture
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API’s in ASP.NET
If you want to try clean architecture, you can check out Steve smith’s repo or Jason Taylor’s repo.
- Tips to develop a Blazor Server app that’s easy to migrate to WASM in the future
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Measuring maintainability metrics with NDepend
🔗 Clean Architecture repository | GitHub
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Confused on how to structure my API with Entity Framework
Overall i now use a DDD style approach with Mediatr based on https://github.com/ardalis/CleanArchitecture/tree/main/src as well as snippets from Microsofts https://github.com/dotnet-architecture/eShopOnWeb
What are some alternatives?
osu - rhythm is just a *click* away!
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
AutoMapper - A convention-based object-object mapper in .NET.
MonoGame - One framework for creating powerful cross-platform games.
blazor-starter-kit - Clean Architecture Template for Blazor WebAssembly Built with MudBlazor Components.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
MassTransit - Distributed Application Framework for .NET
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
JHipster.NET - JHipster.NET blueprint
Wave Engine - This repository contains all the official samples of Evergine.
Havit.Blazor - Free Bootstrap 5 components for ASP.NET Blazor + optional enterprise-level stack for Blazor development (gRPC code-first, layered architecture, localization, auth, ...)