osu-framework
MySqlConnector
osu-framework | MySqlConnector | |
---|---|---|
7 | 8 | |
1,569 | 1,355 | |
1.1% | 0.5% | |
9.9 | 9.1 | |
1 day ago | 10 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
-
Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
-
Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
-
I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
-
Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
-
Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
MySqlConnector
-
Faster MySQL with HTTP/3
MySqlConnector (the most popular .NET library for MySQL, and the one that I authored) has supported protocol compression for many years: https://github.com/mysql-net/MySqlConnector/issues/31.
-
Implementing the MySQL server protocol for fun and profit
> I kept technical notes about the protocol, to serve as a future reference for myself and for other developers.
As someone who's written a MySQL client (in C#: https://github.com/mysql-net/MySqlConnector), I'd be very interested to see your notes. Are they available anywhere, or were they the confidential IP of your client?
> Unsurprisingly, bugs were uncovered every time a new client was added.
I've faced the same thing, from a client perspective. Every time a new server is tested (MySQL, MariaDB, Amazon Aurora, Azure Database for MySQL, etc.), I find slightly different interpretations of the protocol and have to accommodate them.
-
Ask HN: Examples of Top C# Code?
I have had the pleasure of contributing to a couple different networked drivers with very talented maintainers that I like to use as references.
One supports a wide array of Framework versions and has both Sync and Async I/O, as it must to implement the ADO.NET database driver interfaces. Reading the internals really highlight the way that .NET has evolved over the years and what must be done in each target version to maximize performance:
https://github.com/mysql-net/MySqlConnector
The other supports .NET 6 only with Async I/O only. This support policy seems to be the way that "modern" .NET development is headed, as .NET 6 will be the floor for LTS .NET (formerly .NET Core) releases in a few months. Async APIs only greatly simplify development, and make it simpler to remain performant when targeting WASM.
https://github.com/Cysharp/AlterNats
As a library maintainer, one thing I often wonder about is how to indicate .NET version support. One option would be for the major version of the library to track the major version of .NET, so if I were to publish a new library today then start with .NET 6 support and start with version number 6.0.0 instead of 1.0.0. This would limit the library to only making breaking changes when the .NET version changes though.
- Do I need to worry about connection pooling/etc with MySql.Data.MySqlClient?
-
Need some help/direction reading CSV into MySQL without duplication
Use the MySqlConnector to load the data into a temp table using the bulk copy API. Both of my libraries implement the IDataReader (DbDataReader) interface, so they can be directly used with the bulk copy APIs. Then insert into the final table from the temp table filtering out rows that are already in the final table.
- Finding an Authorization Bypass on My Own Website
-
Performance Improvements in .NET 6
I'm the author of what you might call the "new" MySQL ADO.NET library: https://github.com/mysql-net/MySqlConnector
I agree with your impression that developers of the other library don't seem to be "plugged in to" the .NET ecosystem. As an independent developer (not affiliated with Oracle or Microsoft), I've been able to influence GitHub PRs that shape the ADO.NET API for .NET 6.0, just by showing up and contributing; I haven't seen anyone from the Oracle MySQL team participating. Meanwhile, they violate basic principles of the .NET Framework Design Guidelines that have been around for over a decade (https://docs.microsoft.com/en-us/dotnet/standard/design-guid...), which makes their library feel alien to a .NET programmer (regardless of the quality issues it might have).
-
MongoDB C# Driver Vs. MongoDB.Entities Benchmark
e.g. this community effort of a MySQL ADO.NET provider is miles ahead of Oracle's driver.
What are some alternatives?
osu - rhythm is just a *click* away!
Pomelo.EntityFrameworkCore.MySql - Entity Framework Core provider for MySQL and MariaDB built on top of MySqlConnector
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Avalonia.FuncUI - Develop cross-plattform GUI Applications using F# and Avalonia!
MonoGame - One framework for creating powerful cross-platform games.
openiddict-core - Flexible and versatile OAuth 2.0/OpenID Connect stack for .NET
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Hot Chocolate - Welcome to the home of the Hot Chocolate GraphQL server for .NET, the Strawberry Shake GraphQL client for .NET and Banana Cake Pop the awesome Monaco based GraphQL IDE.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Marten - .NET Transactional Document DB and Event Store on PostgreSQL
Wave Engine - This repository contains all the official samples of Evergine.
aqtinstall - aqt: Another (unofficial) Qt CLI Installer on multi-platforms