oqtane.framework
UnityCsReference
oqtane.framework | UnityCsReference | |
---|---|---|
11 | 58 | |
1,721 | 11,399 | |
0.8% | 0.9% | |
9.9 | 7.2 | |
7 days ago | 4 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oqtane.framework
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Oqtane 4.0.1 Released
#3042 Fixed margins in Control Panel @leigh-pointer #3040 Added html line breaks to error log notifications @sbwalker #3039 Prevented client ServiceBase logging from looping if server is down @sbwalker #3036 Added logic to package installer to ensure assembly version being installed is equal to or greater than existing assembly @sbwalker #3035 Added a ShowProgress parameter to FileManager to control upload behavior @sbwalker #3034 Fixed issue where Page would disappear if a module was published or unpublished @vnetonline #3030 Displayed warning message to user if package service does not return package requested @sbwalker #3026 Fixed FileManager to call SetImage() before the OnSelect event is fired @vnetonline #3025 Added integration for SupportUrl in Module Definitions and Themes @sbwalker #3024 Removed OnSelect call from OnParametersSet() in FileManager which was causing infinite loop @sbwalker #3020 Added null handling for DisplayName during user creation @sbwalker #3019 Fixed bash script line endings and preserved using gitattributes (credit @rcpacheco) @sbwalker #3018 Allowed page themes to be different from site theme (display warning message) @sbwalker #3017 Added logging to ServiceBase to capture HTTP errors @sbwalker #3016 Enhanced User Management with column sorting @leigh-pointer #3011 Added UserManager class to simplify user management for developers @sbwalker #3011 Improved response validation in ServiceBase for missing Controller methods @sbwalker #3011 Allowed Section component to support parameter changes @sbwalker #3009 Replaced primitive RenderFragment in ContainerBuilder with DynamicComponent @ajahangard #3006 Added handling for both 404 and 403 status codes in GET API response (404 should not log) @sbwalker #2998 Added module name to the Module Settings UI (credit @jlidbeck) @sbwalker #2997 Added logging methods to ThemeBase @sbwalker #2996 Added margin between edit and cog icons @sbwalker #2995 Allowed host users and admins to have personalized pages @sbwalker #2994 Prevented logging of error for personalized pages @sbwalker #2993 Made GetHttpClient() in ServiceBase public @sbwalker #2992 Refactored upload so that it is not dependent on Folder Browse permission @sbwalker #2991 Fixed validation issue in FileManager related to Browse permissions @sbwalker #2989 Added API method to get File based on name @sbwalker #2989 Fixed permission validation for Folder using Browse rather than View @sbwalker #2988 Removed Build action for Oqtane Server in external Theme template @leigh-pointer #2985 Fixed the ResourceType in Module Settings with correct Namespace @vnetonline #2984 Removed Build action for Oqtane Server in external Module template @leigh-pointer #2982 Added package enhancements for Marketplace including SupportUrl @sbwalker #2980 Fixed personalized page to user UserName rather than DisplayName @vnetonline #2975 Added IsRead property to Notifications @vnetonline #2967 Removed RazorLangVersion tag from Client project files @leigh-pointer #2964 Fixed issue where full list of themes was not available in Page Management @markdav-is #2961 Fixed issue where unpublish page was missing logic @leigh-pointer #2959 Fixed issue where module action menu was not displaying the correct mouse pointer @leigh-pointer #2956 Enhanced User Roles Effective and Expiry date to use HTML5 data input @leigh-pointer #2954 Improved Folder API to format path during add/update @sbwalker #2953 Fixed progress bar styling in FileManager @sbwalker #2952 Allowed FileManager to support changes in parameters @sbwalker #2950 Allowed admin to navigate to site settings for deleted site @sbwalker #2949 Fixed issue where HasChildren page property was not considering deleted pages @sbwalker #2948 Reversed ordering of page name and site name for page title to improve SEO (credit @iJungleboy) @sbwalker #2947 Changed UI terminology from Aliases to Urls in Site Settings to improve discoverability @sbwalker #2946 Used case insensitive comparison for ActiveTab name in TabStrip component @sbwalker #2945 Set Expanded to lowercase in Section component if specified @sbwalker #2944 Fixed issue where path was not updated correctly when parent page was changed @sbwalker #2940 Added ThemeSettings and ContainerSettings to external Theme template @vnetonline #2939 Filtered deleted sites in Notification job @sbwalker #2937 Added cosmetic fix for input elements within a table introduced with Bootstrap 5.3 @sbwalker
- Umbraco CMS? Been really liking Umbraco lately & was wondering if there are any cms that are similar? Anyone know about this event also?
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Oqtane 4.0 released on .NET7
4.0 was released on June 26, 2023 and is a major framework upgrade to .NET 7. This release includes 104 pull requests by 5 different contributors, pushing the total number of project commits all-time to over 3600. The Oqtane framework continues to evolve at a rapid pace to meet the needs of .NET developers. The 4.0 release is available for download on GitHub.
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Blog app purely with c#
It's still a thing, and the creator of DNN has moved on and created a new project called Oqtane based on Blazor
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Oqtane 3.4.0 Released
The release is available for download on Github and running in production at https://www.oqtane.org and https://www.blazorcms.net.
- Source Code
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CMS where you can use c#/ razor code directly in the cms
Does anyone have experience with Oqtane? Apparently it's the successor to DotNetNuke. It looks interesting, I don't have any experience with it. Has anyone tried it?
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Ask HN: Examples of Top C# Code?
It looks promising
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Blazor Multi Tenant App
I would certainly look at Oqtane an framework in Blazor and multi https://github.com/oqtane/oqtane.framework http://www.oqtane.org
- Blazor: Is Microsoft going to support Blazor for long term?
UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
What are some alternatives?
blazor - Blazor moved to https://github.com/dotnet/aspnetcore
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
Finbuckle.MultiTenant - Finbuckle.MultiTenant is an open-source multitenancy middleware library for .NET. It enables tenant resolution, per-tenant app behavior, and per-tenant data isolation.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
piranha.core - Piranha CMS is the friendly editor-focused CMS for .NET that can be used both as an integrated CMS or as a headless API.
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
calculator - Windows Calculator: A simple yet powerful calculator that ships with Windows
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Cursively - A CSV reader for .NET. Fast, RFC 4180 compliant, and fault tolerant. UTF-8 only.
dotNext - Next generation API for .NET