openzfs
OpenZFS on Linux and FreeBSD, and, macOS. This is where development for macOS happens. (by openzfsonosx)
miniaudio
Audio playback and capture library written in C, in a single source file. (by mackron)
openzfs | miniaudio | |
---|---|---|
3 | 30 | |
157 | 4,793 | |
0.6% | 3.0% | |
2.4 | 9.1 | |
over 2 years ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openzfs
Posts with mentions or reviews of openzfs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-27.
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Interactive, file-level Time Machine-like tool for ZFS
I've used OpenZFS on OSX (https://github.com/openzfsonosx/openzfs#readme) and it's been better to me for cross-os drive sharing than NTFS or UFS, despite their warnings about using it on USB devices
I hear you about a ZFS root partition, though
- OSX ZFS new rev: 2.1.0
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How to partition an external ssd for linux file system?
Maybe OpenZFS but you need to know what you're doing, my advice is to use a VM to access the EXT4 partition then use the VM to transfer data, use a friendlier' FS like exFAT/FAT32 or use a network storage protocol like SMB/NFS etc. (that needs an additional system like a pi4 or something.)
miniaudio
Posts with mentions or reviews of miniaudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-02-26.
- Single source, 0 dependency cross platform audio library
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New Year, New Game Engine - Nikola Engine Devlog 0
Audio is another similar issue to graphics. There are plenty of audio APIs out there. Different APIs support different audio cards. I, however, had made up my mind on this one a long time ago. I decided to use MiniAudio, which is the audio library used by Raylib under the hood and one that I used plenty of times before. It is a single-header library that is super easy to integrate.
- An audio playback and capture library in a single source file
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
What are some alternatives?
When comparing openzfs and miniaudio you can also consider the following projects:
openzfs - OpenZFS on Linux and FreeBSD
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
zfs - OpenZFS on Linux and FreeBSD [Moved to: https://github.com/openzfs/zfs]
libsoundio - C library for cross-platform real-time audio input and output
zeus - zfs backup tool
soloud - Free, easy, portable audio engine for games