openzfs
miniaudio
openzfs | miniaudio | |
---|---|---|
3 | 27 | |
136 | 3,640 | |
0.0% | - | |
2.4 | 8.1 | |
about 1 year ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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openzfs
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Interactive, file-level Time Machine-like tool for ZFS
I've used OpenZFS on OSX (https://github.com/openzfsonosx/openzfs#readme) and it's been better to me for cross-os drive sharing than NTFS or UFS, despite their warnings about using it on USB devices
I hear you about a ZFS root partition, though
- OSX ZFS new rev: 2.1.0
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How to partition an external ssd for linux file system?
Maybe OpenZFS but you need to know what you're doing, my advice is to use a VM to access the EXT4 partition then use the VM to transfer data, use a friendlier' FS like exFAT/FAT32 or use a network storage protocol like SMB/NFS etc. (that needs an additional system like a pi4 or something.)
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
zfs - OpenZFS on Linux and FreeBSD [Moved to: https://github.com/openzfs/zfs]
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
openzfs - OpenZFS on Linux and FreeBSD
libsoundio - C library for cross-platform real-time audio input and output
snapper - Manage filesystem snapshots and allow undo of system modifications
soloud - Free, easy, portable audio engine for games
ddcctl - DDC monitor controls (brightness) for Mac OSX command line
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
httm - Interactive, file-level Time Machine-like tool for ZFS/btrfs/nilfs2 (and even actual Time Machine backups!)
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
raylib-php - PHP 8 Bindings to raylib
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.