openvr_foveated
gpac
openvr_foveated | gpac | |
---|---|---|
15 | 7 | |
115 | 2,588 | |
- | 1.9% | |
0.0 | 9.8 | |
8 months ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr_foveated
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Current state of PCVR foveated rendering?
Also found this: https://github.com/fholger/openvr_foveatedGoing to try it today after work but based on the wiki a lot of games are not working and when it works often there are no performance gains.
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Former Oculus CTO Reviews Bigscreen Beyond: "like a prop for a futuristic movie"
but on that same google I bumped into https://github.com/fholger/openvr_foveated/
- Fallout 4 vr performance. Is my card compatible? If not, any mods that will boost performance and visual quality? It's very jittery and ugly at the moment, other games such as pavlov run just fine.
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Boston. Framerate. Meh.
Have you tried using https://github.com/fholger/openvr_foveated ? I might be able to set my shadows back to normal and bring the ambient lighting back if I use it, haven't tested it yet on fo4vr (it does work tho), but a similar method worked well for intotheradius
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Optimization
When a game is compatible and you set it up correctly, foveated rendering (also available here) is 100% free GPU performance. It lowers the render resolution of your peripheral vision, and due to how crappy the lenses in VR headsets are currently, when setup properly it's completely unnoticeable and provides a decent performance boost.
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Foveated Rending
You can try to replace openvr.dll in ACC with this one, should do the job https://github.com/fholger/openvr_foveated
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Skyrim VR Vanilla 5 fps
Have you tried using OpenVR foveated for skyrimVR? I installed it a while back so I don’t remember if it’s more involved nowadays, but I’m pretty sure it’s a dll that replaces the default steamvr dll for Skyrim with a buttery smooth one. Check out https://github.com/fholger/openvr_foveated/releases/latest
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Fallout 4 VR Minimalistic Modding Guide - 2022 Edition
after some more testing I ended up with using both FSR and foveated thanks to https://github.com/fholger/vrperfkit/releases/tag/v0.2.2 . very smooth and the best image quality so far with reverb g2. Also, contrary to what said here https://github.com/fholger/openvr_foveated/wiki , I do not see any issue with TAA on (needed to improve quite significantly distant objects)
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forest vr stuck at a constant 45 fps on a very high end pc
The game is extremely poorly optimized. Try lowering the resolution slightly and/or use this: https://github.com/fholger/openvr_foveated and/or change to 72hz.
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Help a Newbie Out - Performance Tweaking with Mods
you can also use https://github.com/fholger/openvr_foveated for a good boost with Open composite too
gpac
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static builds of mp4box
I know this isn't actually ffmpeg, but I think of mp4box as being ffmpeg-adjacent so I thought I'd ask here. Does anyone know if there are reliable static builds of just mp4box online anywhere? All I seem to be able to find on GPAC's site is either a big ol dynamically linked install, or instructions on how to build the mp4box-only binary locally yourself https://github.com/gpac/gpac/wiki/Build-Introduction
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I have quite a few movies that fail to transcode due to unknown audio tracks. Any way to fix that?
If they're MKVs, MKVToolNix's header editor makes it easy to change the language tag of an audio track. For MP4 you could either remux them to an MKV (also using MKVToolNix) and change the language tag in the process, or use a command-line tool like MP4Box to change the language while keeping the MP4 container without reencoding.
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Defining Audio Tracks
At least for MKVs, you can use MKVToolNix's header editor to add a name to the audio tracks, which most Plex clients will pick up on (e.g. in the web app: https://i.imgur.com/awhU0Z6.png). For MP4 containers, I think MP4Box can do this (one of their examples is "replace the label on an audio or subtitle track"). Other containers probably have their own methods, but I'd probably just throw them into MKVToolNix to move the streams to an MKV and edit the audio track names at the same time.
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Determining new bitrate when lossy converting from 256K M4A to Opus
Just an example: https://github.com/gpac/gpac/wiki/MP4Box
- How can I convert mp3 to a m4a without quality loss?
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A Quick Dive Into MP4
MP4Box
- AAC and M4A
What are some alternatives?
vrperfkit - VR Performance Toolkit
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
OpenOVR - https://gitlab.com/znixian/OpenOVR
Bento4 - Full-featured MP4 format, MPEG DASH, HLS, CMAF SDK and tools
OpenOVR
nginx-vod-module - NGINX-based MP4 Repackager
_ARCHIVE_XR_APILAYER_NOVENDOR_nis_scaler - An OpenXR API layer to perform NIS upscaling
mp4rs - :movie_camera: MP4 reader and writer library in Rust! 🦀 [Moved to: https://github.com/alfg/mp4-rust]
galleriaclassbuilder - Visual class builder tool for use with the game Labyrinth of Galleria: The Moon Society
Ant-Media-Server - Ant Media Server is a live streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency. Ant Media Server is auto-scalable and it can run on-premise or on-cloud.
hlsdl - C program to download VoD HLS (.m3u8) files
MediaInfo - Convenient unified display of the most relevant technical and tag data for video and audio files.