openvr_foveated
Fixed Foveated Rendering for SteamVR games (by fholger)
galleriaclassbuilder
Visual class builder tool for use with the game Labyrinth of Galleria: The Moon Society (by cecilbowen)
openvr_foveated | galleriaclassbuilder | |
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15 | 1 | |
115 | 1 | |
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0.0 | 5.4 | |
9 months ago | 3 months ago | |
C | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr_foveated
Posts with mentions or reviews of openvr_foveated.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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Current state of PCVR foveated rendering?
Also found this: https://github.com/fholger/openvr_foveatedGoing to try it today after work but based on the wiki a lot of games are not working and when it works often there are no performance gains.
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Former Oculus CTO Reviews Bigscreen Beyond: "like a prop for a futuristic movie"
but on that same google I bumped into https://github.com/fholger/openvr_foveated/
- Fallout 4 vr performance. Is my card compatible? If not, any mods that will boost performance and visual quality? It's very jittery and ugly at the moment, other games such as pavlov run just fine.
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Boston. Framerate. Meh.
Have you tried using https://github.com/fholger/openvr_foveated ? I might be able to set my shadows back to normal and bring the ambient lighting back if I use it, haven't tested it yet on fo4vr (it does work tho), but a similar method worked well for intotheradius
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Optimization
When a game is compatible and you set it up correctly, foveated rendering (also available here) is 100% free GPU performance. It lowers the render resolution of your peripheral vision, and due to how crappy the lenses in VR headsets are currently, when setup properly it's completely unnoticeable and provides a decent performance boost.
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Foveated Rending
You can try to replace openvr.dll in ACC with this one, should do the job https://github.com/fholger/openvr_foveated
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Skyrim VR Vanilla 5 fps
Have you tried using OpenVR foveated for skyrimVR? I installed it a while back so I don’t remember if it’s more involved nowadays, but I’m pretty sure it’s a dll that replaces the default steamvr dll for Skyrim with a buttery smooth one. Check out https://github.com/fholger/openvr_foveated/releases/latest
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Fallout 4 VR Minimalistic Modding Guide - 2022 Edition
after some more testing I ended up with using both FSR and foveated thanks to https://github.com/fholger/vrperfkit/releases/tag/v0.2.2 . very smooth and the best image quality so far with reverb g2. Also, contrary to what said here https://github.com/fholger/openvr_foveated/wiki , I do not see any issue with TAA on (needed to improve quite significantly distant objects)
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forest vr stuck at a constant 45 fps on a very high end pc
The game is extremely poorly optimized. Try lowering the resolution slightly and/or use this: https://github.com/fholger/openvr_foveated and/or change to 72hz.
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Help a Newbie Out - Performance Tweaking with Mods
you can also use https://github.com/fholger/openvr_foveated for a good boost with Open composite too
galleriaclassbuilder
Posts with mentions or reviews of galleriaclassbuilder.
We have used some of these posts to build our list of alternatives
and similar projects.
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Currently taking reports of mistranslations on NA version of Labyrinth of Galleria.
I have a json file of all the facet skills as they appear in the English version of the game. If you're familiar with json files, then it'll be relatively easy for you to use the data. If you're not that familiar, then you could CTRL+F what you want to find, or etc. It comes from the class builder I made for the game. I'm interested in your findings related to mistranslations of the game, as I've been adding corrections to skill descriptions as they are found from these threads to the tool, so I appreciate the work.
What are some alternatives?
When comparing openvr_foveated and galleriaclassbuilder you can also consider the following projects:
vrperfkit - VR Performance Toolkit
PokemonCalc - Pokémon Damage Calculator PWA for Sword & Shield VGC
OpenOVR - https://gitlab.com/znixian/OpenOVR
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
OpenOVR
Recast/Detour - Industry-standard navigation-mesh toolset for games
_ARCHIVE_XR_APILAYER_NOVENDOR_nis_scaler - An OpenXR API layer to perform NIS upscaling
NISINP - Incident Notification Platform by @NC3-LU