openrndr
p5.js
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openrndr | p5.js | |
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16 | 233 | |
818 | 20,850 | |
1.0% | 0.9% | |
9.3 | 9.9 | |
20 days ago | 7 days ago | |
Kotlin | JavaScript | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openrndr
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Show HN: SalamiVG, an SVG framework for generative art and creative coding
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs.
This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice.
My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world.
The library is pretty bare-bones, but I did my best to document it thoroughly enough that a beginner could install it and draw their first sketch in as little time as possible. All the documentation, including an FAQ, is hosted in the project Wiki [2]. And yes, I do recommend p5.js for most users/beginners, but I still believe this library fills a niche.
Happy to answer any questions, or field any criticisms/notes.
[1] https://openrndr.org/
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live
I am primarily using the openrndr framework to do all of this.
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Mastodon Bot for Retro-Style Space Images
Last year I wrote Kosmik, a Twitter bot for pixelized retro-style space images in Scala, but I was dissatisfied for several reasons, performance being one, so I migrated the code to Kotlin using openrndr as graphics API recently, and moved the bot to Mastodon. What do you think?
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Framework for creative coding in Lisp?
Is there a framework, library or package along the lines of Processing or OPENRNDR for Common-Lisp or Clojure etc.?
- Openrndr: Open-source framework for creative coding, written in Kotlin
- Openrndr: A Kotlin Based Creative Coding Framework
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Ask HN: What's the best “higher level Rust” these days?
I’d also be interested in peoples replies. I know there is a creative coding framework built on it (haven’t used it though) https://openrndr.org/ .
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Are there more elegant languages for generative art and creative coding?
Kotlin is very similar to Swift. OpenRNDR is a coding framework written it it. Kotlin has many of the features you speak of. Kotlin supports many of the features you ask about (or at least something similar to it).
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Coracle - Kotlin based Processing clone
Also have you checked out https://openrndr.org/
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Processing vs C++ vs Rust for creative coding
After trying to use Processing with Kotlin I discovered OPENRNDR. This is a new-ish creative coding framework created in Kotlin and it runs on the JVM. I'd say the performance is somewhere around what's typical of Processing (so pretty good), it also supports shader programming if you want to squeeze more out of it.
p5.js
- P5.js: Online Canvas Programming
- Coming Home From the South Pole
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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My Google Play Developer account has been terminated
I thought it could be funny to use the javascript version of it https://p5js.org/ in a web page and then wrap it in a Unity app, since Unity was and is the environment I use for making apps.
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Repetition can make you loopy!: Intro to JavaScript Loops
In this last section, I'll be creating some visual examples to show how helpful loops can be. I'll be using p5js, a JavaScript library with functionality for creative coding. That being said, I'll try to give a condensed version of the functions being utilized in the following examples.
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G9.js: Automatically Interactive Graphics
I was curious too, took a little bit of digging :)
"the original domain of [P]rocessing was proce55ing.net, so people used to sometimes refer to processing as proce55ing or P5 or p5 for short. they still do sometimes. p5.js is a reference to that."
from https://github.com/processing/p5.js/issues/2443
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[OC] Monthly Performance of the S&P 500: 94 Years in 1 Video.
Sketch.js - https://p5js.org/
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Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
https://processing.org/
https://p5js.org/
https://thecodingtrain.com/
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[OC] I created a simple, free waveform and genre visualizer for your top ten Spotify songs, a few samples below and link to the tool in the comments!
Then I used p5js to create the 'art' itself, really user friendly coding framework with lots of resources online! If you want to get into coding, that is a really great entry point with Daniel Schiffman's coding train videos on YT!
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Different texture types
Posted an issue for it that u guys can check out here: https://github.com/processing/p5.js/issues/6166
What are some alternatives?
processing - Source code for the Processing Core and Development Environment (PDE)
three.js - JavaScript 3D Library.
Vulkan - Examples and demos for the new Vulkan API
paper.js - The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
three.kt - Three.js port for the JVM (desktop)
two.js - A renderer agnostic two-dimensional drawing api for the web.
kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps