openmaptiles
gdal
openmaptiles | gdal | |
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8 | 44 | |
2,294 | 4,498 | |
1.4% | 1.7% | |
8.1 | 10.0 | |
10 days ago | 5 days ago | |
PLpgSQL | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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openmaptiles
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Fedora 38 Known issues
Openmaptiles uses docker-compose for its work. It fails flat on its face with podman.
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COMTiles (Cloud Optimized Map Tiles) hosted on Amazon S3 and Visualized with MapLibre GL JS
OpenMapTiles
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Headway is a self-hosted alternative to Google Maps which supports 200+ cities across the globe
What is the advantage of this project over something like openmaptiles https://github.com/openmaptiles/openmaptiles
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Show HN: Flatmap β a new tool to create vector tiles from OpenStreetMap data
Flatmap calls into user-defined profiles in 2 places: first when processing each input element to map it to a vector tile feature, then a second time right before emitting all vector features in a layer.
That second call lets you manipulate vector features on each tile using JTS geometry utilities (i.e. merge nearby polygons or lines with the same tags). PostGIS uses GEOS which is ported from JTS so you have access to pretty much the same geometry utilities - often with the same name.
It's definitely not as flexible as a PostGIS based solution - especially if you join faraway features that don't appear on the same tile, but in practice it was enough to port the entire OpenMapTiles schema.
See the basemap layers package: https://github.com/onthegomap/flatmap/tree/main/flatmap-base...
For example see the landcover layer: https://github.com/onthegomap/flatmap/blob/main/flatmap-base...
Which was ported from the SQL contained in: https://github.com/openmaptiles/openmaptiles/tree/master/lay...
Also, this OpenMapTiles PR might help improve your pipeline after it gets merged: https://github.com/openmaptiles/openmaptiles-tools/pull/383
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GraphHopper Routing Engine - Open Source Route Planning
To fully self-host a route planner (e.g. a "Google Maps" equivalent) you need GraphHopper for the routing and two other parts: you also need some visualization aka "maps" (e.g. with OpenMapTiles) and you need the address search (e.g. with Photon).
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parsing Openstreet map layers in python
Probably not the answer you're looking for, but I have been using openmaptiles to pull osm into postgres (in docker using quickstart.sh). If you can talk postgres in python then maybe that is for you?
- A new way to make maps with OpenStreetMap
gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps β A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
What are some alternatives?
tilemaker - Make OpenStreetMap vector tiles without the stack
geos - Geometry Engine, Open Source
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
x3-rust - X3 Lossless Audio Compression for Rust
Leaflet - π JavaScript library for mobile-friendly interactive maps πΊπ¦
TileMaker - A terrain tile mask generator for 3x3 terrain tile sections for game engines.
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
photon - an open source geocoder for openstreetmap data
ShibaView - Fast and lightweighed image viewer for Windows. Suitable for image processing and computer vision area, providing presize visualization without interpolation, high zoom and color picking mode.