OpenCvSharp
SharpDX
Our great sponsors
OpenCvSharp | SharpDX | |
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9 | 2 | |
5,116 | 1,408 | |
- | - | |
7.8 | 0.0 | |
about 2 months ago | about 5 years ago | |
C# | C# | |
Apache License 2.0 | Copyright (c) 2010-2016 Alexandre Mutel |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenCvSharp
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Image Feature Detection and Matching using OpenCvSharp - First Steps Towards VinylEye
In a previous post, I have gone through the process for building a Docker Image for OpenCVSharp that supports multiple processor architectures.
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Does there exist an API accessible from C# that detects faces in images?
Alternatively, you can get into the nitty gritty of face detection yourself. OpenCV is a massive, open source project for all kinds computer vision tasks. Without jumping into the proprietary world, this is one of the most popular and capable computer vision libraries available. While powerful, OpenCV is comparatively low level; giving you the tools you need to accomplish your task, rather than a direct, single method to call. This tutorial goes into depth on how you'd go about training facial models to create your own detection methods. You'll notice that the example is written in C++. The con with this option (aside from it being more complex) is that OpenCV is largely used in the context of C++ or Python. However, it does have C# wrappers. Emgu CV is probably the most popular .NET wrapper for OpenCV, though there are other wrappers available. Here is a nice tutorial using OpenCVSharp, which is a bit closer to the native C++ API OpenCV uses.
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Compress/resize images
Another option for more advanced image manipulation - use OpenCV wrapper like opencvsharp. I haven't done much benchmarking, but from my understanding this is considerably faster option than anything made in managed code (like ImageSharp), but coming at the cost of native dependency and a bit more C++-style API and other quirks of OpenCV.
- Creating a NuGet package with static dependencies AND a native assembly wrapper?
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Universal UI testing based on image and text recognition
In order to do so, I had to learn about the basics of image processing. I was able to find an image within another with a technique called template matching, and I used an OpenCV wrapper made for .NET. I will not go through the technical details here, but you can find the relevant source code in my GitHub repository.
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Docker multi-architecture, .NET 6.0 and OpenCVSharp
FROM debian:bullseye-slim AS build-native-env ARG TARGETPLATFORM ENV DEBIAN_FRONTEND=noninteractive # 4.5.5: released 25 Dec 2021 ENV OPENCV_VERSION=4.5.5 # 4.5.3.20211228: released 28 Dec 2021 ENV OPENCVSHARP_VERSION=4.5.3.20211228 WORKDIR / # install dependencies required for building OpenCV and OpenCvSharpExtern RUN apt-get update && apt-get -y install --no-install-recommends \ # details omitted \ libgdiplus # Get OpenCV and opencv-contrib sources using the specified release. RUN wget https://github.com/opencv/opencv/archive/${OPENCV_VERSION}.zip && \ unzip ${OPENCV_VERSION}.zip && \ rm ${OPENCV_VERSION}.zip && \ mv opencv-${OPENCV_VERSION} opencv RUN wget https://github.com/opencv/opencv_contrib/archive/${OPENCV_VERSION}.zip && \ unzip ${OPENCV_VERSION}.zip && \ rm ${OPENCV_VERSION}.zip && \ mv opencv_contrib-${OPENCV_VERSION} opencv_contrib # configure and build OpenCV optionally specifying architecture related cmake options. RUN if [ "$TARGETPLATFORM" = "linux/amd64" ]; then \ ADDITIONAL_FLAGS='' ; \ elif [ "$TARGETPLATFORM" = "linux/arm64" ]; then \ ADDITIONAL_FLAGS='-D ENABLE_NEON=ON -D CPU_BASELINE=NEON ' ; \ elif [ "$TARGETPLATFORM" = "linux/arm/v7" ]; then \ ADDITIONAL_FLAGS='-D CPU_BASELINE=NEON -D ENABLE_NEON=ON ' ; \ fi && cd opencv && mkdir build && cd build && \ cmake $ADDITIONAL_FLAGS \ # additional flags omitted for clarity \ && make -j$(nproc) \ && make install \ && ldconfig # Download OpenCvSharp to build OpenCvSharpExtern native library RUN git clone https://github.com/shimat/opencvsharp.git RUN cd opencvsharp && git fetch --all --tags --prune && git checkout ${OPENCVSHARP_VERSION} WORKDIR /opencvsharp/src RUN mkdir /opencvsharp/make \ && cd /opencvsharp/make \ && cmake -D CMAKE_INSTALL_PREFIX=/opencvsharp/make /opencvsharp/src \ && make -j$(nproc) \ && make install \ && cp /opencvsharp/make/OpenCvSharpExtern/libOpenCvSharpExtern.so /usr/lib/ \ && ldconfig # Copy the library and dependencies to /artifacts (to be used by images consuming this build) # cpld.sh will copy the library we specify (./libOpenCvSharpExtern.so) and any dependencies # to the /artifacts directory. This is useful for sharing the library with other images # consuming this build. # credits: Hemanth.HM -> https://h3manth.com/content/copying-shared-library-dependencies WORKDIR /opencvsharp/make/OpenCvSharpExtern COPY cpld.sh . RUN chmod +x cpld.sh && \ mkdir /artifacts && \ ./cpld.sh ./libOpenCvSharpExtern.so /artifacts/ RUN cp ./libOpenCvSharpExtern.so /artifacts/ # Publish the artefacts using a clean image FROM debian:bullseye-slim AS final RUN mkdir /artifacts COPY --from=build-native-env /artifacts/ /artifacts WORKDIR /artifacts
- Why we can’t use C++ in WPF?
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What's the fastest way to get pixel data from a Bitmap?
Maybe opencv will be faster? https://github.com/shimat/opencvsharp
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image classification in .net with webcam
hello. the quickest way to access webcam in .NET would be use this package shimat/opencvsharp: OpenCV wrapper for .NET (github.com) and give feedback about using the lobe.OpenCVSharp binding to help you classify the images
SharpDX
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Seriously WTF C++?
There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
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What's the fastest way to get pixel data from a Bitmap?
In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.
What are some alternatives?
Emgu CV - Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
SlimDX - Automatically exported from code.google.com/p/slimdx
ML.NET - ML.NET is an open source and cross-platform machine learning framework for .NET.
DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
Magick.NET - The .NET library for ImageMagick
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
ImageProcessor - :camera: A fluent wrapper around System.Drawing for the processing of image files.
TerraFX - A framework for developing multimedia-based applications.
MetadataExtractor - Extracts Exif, IPTC, XMP, ICC and other metadata from image, video and audio files
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.