opencv-rust
Rust bindings for OpenCV 3 & 4 (by twistedfall)
rust-sdl2
SDL2 bindings for Rust (by Rust-SDL2)
opencv-rust | rust-sdl2 | |
---|---|---|
14 | 33 | |
1,788 | 2,614 | |
- | 1.0% | |
9.1 | 6.9 | |
10 days ago | 7 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
opencv-rust
Posts with mentions or reviews of opencv-rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-07.
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Is it necessary to rebuild everything ?
https://github.com/twistedfall/opencv-rust makes it evident that they do try to support using a prebuild system-opencv. Maybe it is not correctly recognized?
- Nannou – An open-source creative-coding framework for Rust
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
opencv
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Rust image crop and rotate
The de facto solution for smart image processing is to use a computer vision library, such as opencv, which has experimental rust bindings: https://github.com/twistedfall/opencv-rust
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Hi there I would like to know how to use camera in rust like opencv in python to use camera?
There is an OpenCV bindings crate. This example might be what you're after https://github.com/twistedfall/opencv-rust/blob/master/examples/video_capture.rs
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After more than 30 years, why is there is no standardized package manager for c/c++ projects to avoid build systems hell.
For example, this is the build script of the opencv bindings: https://github.com/twistedfall/opencv-rust/blob/master/build.rs
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Perfect Docker Images for Rust with Nix
I’m trying to get around a known build issue—it would be great for it to be fixed upstream, but I don’t have any control over it except for setting OUT_DIR during its compilation.
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Request for porters, think about the end user a little more :C
I've been using https://github.com/twistedfall/opencv-rust a lot lately and it's really fantastic, they've done a great job matching up with how C++ works, so there are definitely good examples out there.
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Crates for Logitech webcams
I never tried it, but the OpenCV bindings might work.
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Rust OpenCV - Simple Guide
I thought it was going to be unsafe because of how Mat is implemented (more information here). ... I tested it and it should be fine memory-wise. My thought was that the code below was going to be allowed to compile.
rust-sdl2
Posts with mentions or reviews of rust-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
When comparing opencv-rust and rust-sdl2 you can also consider the following projects:
image - Encoding and decoding images in Rust
winit - Window handling library in pure Rust
imageproc - An advanced image processing library for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
imageproc (PistonDevelopers) - Image processing operations
Amethyst - Data-oriented and data-driven game engine written in Rust
img-hash - A Rust library for calculating perceptual hash values of images
rust-sdl - SDL bindings for Rust
Raster - An image processing library for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
oxipng - Multithreaded PNG optimizer written in Rust
Crayon - A small, portable and extensible game framework written in Rust.