protocol
nano
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protocol
- Bringing Decentralized Domains to Nault codebase
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Announcing simple-opencap
simple-opencap is a very simple implementation of the Open Crypto Alias Protocol which allows you use any domain name you own as a source for address aliases. As an example, my personal XNO address nano_1gqwww84fw9ke6oz6jj3gocbtokd31wj9hz46cqx7h6b644zgje8343fwwdu can now be referenced as xno$kga.earth because I host simple-opencap at [https://cap.kga.earth](cap.kga.earth) (and made the relevant SRV record in my DNS).
- Thoughts on suggestion for QoL upgrade, maybe?
- Nano wishlist: Name service
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If Nano wants to be a currency, shouldn't we make Name Services?
OpenCAP (discontinued, but all the code is there)
- Question about Natrium wallet features
nano
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New ‘Action Roguelike’ C++ Project on GitHub
Couldn't you use just a vanilla Golang (or any other language) microservice for all of this? If you know what you are doing you can have a bulletproof basic service with all of the above up and running in no time, just add your game logic. Most of your requirements are part and parcel of any modern commercial Docker microservice. Never mind that such frameworks already exist, e.g. nano [0] specifically designed for games.
Scalability is also not an issue. Number of simultaneous players and objects is limited by bandwidth and latency only. There are certainly no barriers to handling multi-million entity databases on any modern server. You're really only limited by how much data you can push out to your users within an update tick. And of course by how much money you're willing to pay for back end compute capacity on an ongoing basis. But those costs are very low these days, especially if you have dedicated servers rather then AWS/Google/Azure.
I think perhaps the issue is not so much that frameworks don't exist, but rather that no single framework has achieved popularity in the game design community. The indie crowd is not likely to want to, or afford to, run servers for years and years, so the demand is not there. The triple-A studios roll their own.
[0] https://github.com/lonng/nano
What are some alternatives?
nautilus
Leaf - A game server framework in Go (golang)
Nault - ⚡ The most advanced Nano wallet with focus on security, speed and robustness
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet
gonet - A Game Server Skeleton in golang.
Pixel - A hand-crafted 2D game library in Go
go-sdl2 - SDL2 binding for Go
Oak - A pure Go game engine