osc
Proton
osc | Proton | |
---|---|---|
14 | 1,448 | |
165 | 22,817 | |
0.6% | 1.0% | |
9.5 | 9.5 | |
7 days ago | about 6 hours ago | |
Python | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osc
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Building a standalone Haskell binary with alpine-linux and stack.
https://openbuildservice.org/ is one way to produce distribution packages across a wide selection of distributions, if your source code is open.
- RedHat donates $10,000 to OBS Studio, their Flatpak to be official for Linux!
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Manjaro's new website that integrates with pamac to provide a web based interface to install software. Supports repositories' packages, flatpaks and snaps
As fair as I understand, OBS is indeed a suitable replacement for AUR right now.
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The Future of Snapcraft | Ubuntu
OpenBuildService is better in every way, is fully opensource everywhere and can even generate packages for ubuntu better than launchpad appears to, and can even build entire distros. No special integrations are necessary, it can cost-effectively work with a highly paralellized number of virtual machines (iinm 100 or more on generic threadripper or epyc).
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Why is it so difficult for a software application team to support so many distributions via packaging? Is there no machinery to robotically package any application for any of the given major distributions? Why not?
Suse's OBS is another option, and there are likely others...
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How to deploy my FOSS to Linux users / repositories?
[3] https://openbuildservice.org/
- Haha amirite?
- Introducing MPR: the AUR for Debian and Ubuntu based systems
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Linux on the Desktop: Part Two
Good idea, give it a try. I'd recommend Kubuntu or Mint with Cinnamon. I switched to KDE for KDE Connects' amazing smartphone (Android) integration, which i recommend srrongly to try. Switched to openSUSE Tumbleweed myself, best KDE implemention IMHO, rolling release and the software selection is great, whats missing from the repos can be installed via opi, a client for [0]. It is not that newbie friendly though, since SUSEs' focus is on the enterprise ie safety over ease of use.
[0] https://openbuildservice.org/
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I switched from macOS to Linux after 15 years of Apple
Try it on openSUSE, the best KDE integration by far IMHO, since it is their standard DE since IDK/forever? Tumbleweed offers the newest packages, rolling like Arch, but with a huge test battery on OBS (https://openbuildservice.org/). Snapshots on upgrade make the thought of breakage (haven't had any) tolerable.
Disclaimer: very happy user
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
PhotoGIMP - A Patch for GIMP 2.10+ for Photoshop Users
lutris - Lutris desktop client
ZeroTier-GUI - A Linux front-end for ZeroTier
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
azure-cli - Azure Command-Line Interface
dxvk-async
egpu-switcher - 🖥🐧 Setup script for eGPUs in Linux (X.Org)
mf-install - Media Foundation workaround for Wine
archinstall - Arch Linux installer - guided, templates etc.
yuzu - Nintendo Switch emulator
gentoo-on-rpi-64bit - Bootable 64-bit Gentoo image for the Raspberry Pi4B, 3B & 3B+, with Linux 5.4, OpenRC, Xfce4, VC4/V3D, camera and h/w codec support, weekly-autobuild binhost
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]