open-ig
libGDX
open-ig | libGDX | |
---|---|---|
4 | 61 | |
237 | 22,726 | |
- | 0.5% | |
7.6 | 8.8 | |
13 days ago | 5 days ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-ig
- Nektek melyik az a gyerekkori videójáték, amire visszaemlékezve kb. bekönnyeztek az emlékektől?
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Are there any 4x games that don't start from the "end game"?
Imperium Galactica: https://github.com/akarnokd/open-ig
- Gyerekkorotokból van olyan PC-s vagy konzolos játék ami annyira nehéz, hogy még ma is kifog rajtatok?
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Are there or will there be 4X with turn based combat (space or wargame genre)?
Imperium Galactic 1 had the same, but instead of fully 3D, it was 2D real time battles that could be paused at any time. There's a fan remake of IG1 that improve it a lot : https://github.com/akarnokd/open-ig
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
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mycompany - ERP-system for small businesses
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
mage - Magic Another Game Engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Terasology - Terasology - open source voxel world
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
LangageLinotte - Code source officiel du langage de programmation Linotte - Langage de programmation en français simple créé dans le but de permettre aux enfants et aux personnes n'ayant pas une connaissance approfondie de l’informatique d’apprendre la programmation facilement.
LiquidFun - 2D physics engine for games