open-brush
UnityPlugin
open-brush | UnityPlugin | |
---|---|---|
50 | 5 | |
742 | 510 | |
2.2% | 0.8% | |
9.1 | 9.8 | |
7 days ago | 2 days ago | |
C# | C# | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-brush
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Squarespace Enters Definitive Agreement to Acquire Google Domains Assets
Wasn’t developed in-house.
Open sourced 3 years ago. https://openbrush.app
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Is it more performant to build the entire scene in Blender?
I work on Open Brush: https://openbrush.app/
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VR painting recommendations?
An always-free, open source, continuation of Tilt Brush? https://openbrush.app/
- Open-Source VR projects
- Free vr painting/drawing app?
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Summer's elf - Virtual reality painting
Probably Open Brush https://openbrush.app/ - good news, it's free!
- Open Brush v2.0 Released Yesterday - Pico APK Build Available Here - Passthrough Function Still Not Working
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Open Brush v2.0 releases today, including features like passthrough and layers support, all for free!
Working Pico builds available through Open Brush devs Github here https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0
Open Brush is in development for Pico, hopefully won’t be too long now! If you’re comfortable with sideloading, non-passthrough apks are available from https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0
UnityPlugin
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Ultraleap AMA Series: Hand Tracking for Game Engines. Chris is an expert in hand tracking and tooling in Unity and Unreal. Ask him anything!
We'd love to get your feedback on this features! Keep the discussion going on GitHub: https://github.com/ultraleap/UnityPlugin/discussions
- Leap Motion Unity Modules error
- Multi Devices leapmotion
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Rig a mesh to my leap motion tracked hands
Here is the current manual process for rigging hands. This will soon be superseded by a new method for rigging hands and whilst it's not currently released you can see a bit more information about this new method here. :)
What are some alternatives?
tilt-brush
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