oolite
Fable: F# |> BABEL
oolite | Fable: F# |> BABEL | |
---|---|---|
26 | 60 | |
529 | 2,826 | |
2.7% | 0.4% | |
8.8 | 9.7 | |
16 days ago | 6 days ago | |
Objective-C | F# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oolite
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Oolite: An open source open-world space opera
The main oolite repository is [1] and the repository for the launcher is [2]. Everything, including art assets and configuration files, is under the GNU GPL 2-or-later [3]. You can alternatively use the art assets and config files under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0, a proprietary license.
[1] https://github.com/OoliteProject/oolite
[2] https://github.com/HiranChaudhuri/OoliteStarter
[3] https://github.com/OoliteProject/oolite/blob/master/Doc/LICE...
- Documented source code for Elite on the NES
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Free games that can be replayed/played for a while
Might look at Oolite for a free lower spec alternative to Elite, if that's your jam. Plenty of mods to work with as well.
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Elite for Emacs
If you liked Elite, you should check out Oolite [1] too. FOSS, lots of mods.
[1] http://www.oolite.org/
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What indie space sim games have a hidden, large community?
I was surprised, when I started recording videos for Oolite, by how many people were desperate for Oolite videos.
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Just picked this up, the journey to Elite begins!
Many, many hours playing this one to death. And the C64 version before it, and the BBC versions (tape and disk) at my friends houses. And Oolite on the Mac. And I'm a founder backer of Elite Dangerous. And...and...
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space sim for resource poor PC?
In addition to the other great recommendations on here, Oolite might also be worth a try. It's free and has tons of expansions modify your experience.
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Getting wake data is terrible. Which gave me an idea! What about Witchspace Ripples?
Hmm, I guess that's one way to look at it. ED is all about the freedom of choice, after all. Though I still think OP's idea is interesting. Before playing ED, I've been playing Oolite for some time, and you can actually jump into the wakes left by the ships. So, to see this (or similar) mechanic in ED would be interesting.
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Oolite in the hand?
link to game
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Pimp My BBC Micro
Strong nostalgia whenever I see the BBC Elite opening screen!
These days we can re-live it easily in the browser: https://bbc.godbolt.org/?autoboot&disc=sth%3AAcornsoft%2FEli... Although I can also recommend "oolite": http://www.oolite.org/ which is an open source modernised elite with game play kept quite faithful to the original (I'm currently hooked on this and wasting more my life trying to get that "Elite" rating all over again)
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
pioneer - A game of lonely space adventure
rescript-compiler - The compiler for ReScript.
openscope - openScope Air Traffic Control Simulator
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
OpenLara - Classic Tomb Raider open-source engine
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
SRB2 - SRB2 2.2 Public
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
unknown-horizons - Unknown Horizons official code repository
haxe - Haxe - The Cross-Platform Toolkit