omnisharp-roslyn
coc.nvim
omnisharp-roslyn | coc.nvim | |
---|---|---|
31 | 320 | |
1,690 | 23,945 | |
0.9% | 0.3% | |
7.9 | 9.0 | |
24 days ago | 6 days ago | |
C# | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
omnisharp-roslyn
- A Call for Developers – Jellyfin
- Script en C#
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I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
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Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
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Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
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Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
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c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
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Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
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Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
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Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250
coc.nvim
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I can't stand using VSCode so I wrote my own (it wasn't easy)
As well as its own plugins Vim/NeoVim can use VSCode's LSPs, DAPs and extensions either directly or via plugins like CoC[1] and Mason[2].
I would be surprised if emacs couldn't do the same.
1. https://github.com/neoclide/coc.nvim
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Existing non-lua plugins examples
The most famous TypeScript one probably is coc.nvim
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ready to use neovim for web development (frontend) - beginners
It is flatly the wrong mindset to think of vim as an IDE. vim is a code editor: get in, make change, get out. Consider vim koans, which are a fun little read. You can throw coc.nvim at Neovim, along with a few other bits to give you a Good Enough setup, but vim isn't and will never be an IDE.
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Using CoC inlay hints
I just did a fresh reinstall of CoC, on a newer version of Neovim. I'm now seeing something I hadn't seen before, which CoC calls "inlay hints". They look like this:
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C# lsp configuration with neovim CoC
I'm currently on an old setup (using coc and polyglot) and nvim v0.6.1. I'll be updating to a more modern setup within next year, using the native lsp and building nvim more frequently. But that's not today.
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Does anyone know some good altermatives for these Vim plugins on Emacs?
coc.nvim
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LazyVim
There are some plugins which have the best documentations I have ever seen, but you need to read it from the Vim.
Example of coc.nvim: https://github.com/neoclide/coc.nvim/blob/master/doc/coc.txt
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Resources on learning bash scripting
Actually you can with coc.nvim & coc-sh. So long as shellcheck is also installed and in PATH, it'll integrate with coc/vim just fine.
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how to set up coc.nvim extension on offline machine?
When you install an extension it runs an npm install or yarn, iirc, which is going to be problematic for you being offline. I was going to say you could copy that ~/.config/coc folder directly to the other machine but yeah, Windows, no idea. You see here https://github.com/neoclide/coc.nvim/wiki/Using-coc-extensions
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GCC autocompletion
You can try https://github.com/neoclide/coc.nvim, the pre-requisite is to install nodeJS, then to install all the languages LSP. This works for me for Angular, Rust, JavaScript, Vimscript, etc
What are some alternatives?
csharp-language-server - Roslyn-based LSP language server for C#
YouCompleteMe - A code-completion engine for Vim
nvim-lspconfig - Quickstart configs for Nvim LSP
vim-lsp - async language server protocol plugin for vim and neovim
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!
nvim-cmp - A completion plugin for neovim coded in Lua.
vimspector - vimspector - A multi-language debugging system for Vim
LuaSnip - Snippet Engine for Neovim written in Lua.
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.