olive.c
minifb
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olive.c | minifb | |
---|---|---|
12 | 10 | |
1,730 | 924 | |
1.2% | - | |
4.2 | 2.8 | |
11 months ago | 7 months ago | |
C | C | |
MIT License | MIT License |
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olive.c
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2D graphics lib recommendation?
Olive.c
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Image in C
another option is to have a specific program that does this conversion, e.g https://github.com/tsoding/olive.c/blob/master/tools/png2c.c
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Minimal Cross-Platform Graphics
Perfect companion for this C graphics library: https://github.com/tsoding/olive.c
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Math Functions with -nostdlib
This might help: https://github.com/tsoding/olive.c/blob/master/js/vc.js
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Looking for a very basic 2d graphics library
If you want a minimal library : https://github.com/tsoding/olive.c
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Hacker News top posts: Sep 22, 2022
Olive.c: a simple graphics library that does not have any dependencies\ (70 comments)
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Olive.c: a simple graphics library that does not have any dependencies
Hey the link to https://tsoding.org/olive.c/ is down.
minifb
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
I would also recommend looking into SDL2 or MiniFB for cross-platform support, as not everyone uses X11.
- Minimal Cross-Platform Graphics
- MiniFB: Cross-Platform Rendering Library
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graphics library for setting pixels on screen
MiniFB is what you want for this.
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Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
MiniFB maybe?
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eBook Gentle Introduction to Assembly Language (AARCH64)
But you can have a skeleton program that sets up framebuffer for you (e.g. with minifb or TIGR), then link it that skeleton with your code (in assembly or whatever you prefer).
- The joy of building a ray tracer, for fun, in Rust
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native web-api graphics (live, not image)
I also saw minifb, which seems like a really to-the-point way to get a buffer I can draw to., so I guess I will go in that direction (rust lib, make FFI bindings for deno, etc.)
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Can I make graphics without any libraries?
If you just want to push pixel data to a frame buffer then I can highly recommend minifb. MIT licensed, Supports a lot of platforms, and it’s about as simple as you can get. It also handles input if you need it, too.
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Best libraries for making a raycaster in C
I think this library will fit your goals: https://github.com/emoon/minifb
What are some alternatives?
SuperSimpleGraphics - An SVG generating single header file C library appropriate for "intro to programming" classes in C/C++.
winit - Window handling library in pure Rust
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
SDL - Simple Directmedia Layer
ComputerGraphics - Basic computer graphics implementation , with linux framebuffer
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
hello-wayland - A hello world Wayland client (mirror)
microui - A tiny immediate-mode UI library
dietlibc - Inofficial git-cvs clone of :pserver:[email protected]:/cvs + some changes
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
tigr - TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).