nxdk
lvgl
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nxdk
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PCSX2 is an open source PS2 Emulator
In addition to what tehbeard mentioned, Xemu at least (which is what i have experience with as i used it to do some homebrew development[0] with the open source nxdk[1] SDK) is far from accurate and largely just a means for playing OG Xbox games on modern hardware. However the GPU emulation does not take into account NV2A's performance at all and simply translates the calls to OpenGL (despite the "DirectXbox" name, the GPU is actually designed around OpenGL :-P) so it is much faster than the real one and depending on what is going on the CPU performance can also be quite faster. IIRC it doesn't even emulate the real CPU the OG Xbox has as you can accidentally use instructions in Xemu not available on the real hardware.
Of course if your goal is to just have games from OG Xbox playable on a PC that is fine (if anything for most games it is an improvement as they'd run smoother) but if you want cycle accurate emulation it doesn't fit the bill. In that case basing the emulator on something like 86box might be better as that has been designed with the goal of achieving cycle accurate PC hardware emulation.
[0] https://www.youtube.com/watch?v=gQpK6eX-04M
[1] https://github.com/XboxDev/nxdk/
- Is anyone still offering 1.4ghz mod services?
- Full set of Xbox Dev Software
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Giving development a try and having an error while building.
Try NXDK. MS code free, open-source development kit.
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Has anyone made an original Xbox game in recent years?
I know that there are legal SDKs available. An older one is OpenXDK, and NXDK is a newer one still under active development. The xboxdevwiki acts as a hub of information on it.
- Hello all! How would one go about developing a homebrew for the xbox?
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Tie idea of a homebrew Xbox dev environment?
NXDK - the new open source xdk is the development environment to use instead of the leaked Microsoft XDKs.
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Cloud save application - development help
I found https://github.com/XboxDev/nxdk. Is that what I am supposed to use? Is there anything higher level instead of C/C++?
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I have some ideas for a videogame. I want to make it exclusive to the Original Xbox.
The Xbox SDK on the software side. I know there's the nxdk, a descendent of the earlier OpenXDK. And of course there are leaks of the original Microsoft tools, which I think might need XP or so to run correctly.
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XDK setup file?
There is also this project: https://github.com/XboxDev/nxdk
lvgl
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Ask HN: Nobody interested an open hardware iPod Nano?
So here is the thing: The iPod Nano 7g is from 2012. I've seen many people designing custom PCBs and releasing Kickstarter projects for custom audio players[5] or game handhelds[6]. I know Rockbox (which is great, but its lacks support for Wifi and Bluetooth AFAIK and just does not compete with the UX of iPod's audio book features in my opinion) and iPod Linux. 10 years ago someone even reverse engineered the iPod Nano 6g display[3].
Although I'm not skilled enough in PCB-Design, after some research I found the Lilygo T-Display S3 Pro[4] based on ESP32 S3, which would be the size, but lacks audio and OS. There is also the Mango PI CyberPad[7], which looked interesting, but maybe is already too clunky.
Programming wise, LVGL[8] may be a good framework to develop a modern and efficient UI - at least it looks promising.
So, why is nobody interested in recreating an iPod nano like device? It should be doable with modern tech, but Phones have completely taken over the marked...
1: https://www.reddit.com/r/audiobooks/comments/14ue4un/comment/ks1sj99/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
2: https://github.com/advplyr/audiobookshelf-app/issues/847
3: https://www.youtube.com/watch?v=7TedIzmguP0
4: https://www.lilygo.cc/products/t-display-s3-pro
5: https://www.youtube.com/watch?v=1C597AkhGtw
6: https://www.funkey-project.com/
7: https://mangopi.org/cp1m
8: https://lvgl.io/
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LVGL 9.0 Released
LVGL is a graphics library used mostly for embedded UI's. Main website: https://lvgl.io/
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imgui VS lvgl - a user suggested alternative
2 projects | 3 Nov 2023
Popular embedded UI library
- LVGL: Light and Versatile Graphics Library
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Show HN: Slint - A Declarative UI Toolkit Written in Rust for Embedded & Desktop
If you need something written in C and very tiny, I recommend LVGL https://lvgl.io/
- Open-source graphics library to create UIs for any microcontroller
- How to write display drivers?
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Lilygo T-Display-S3 AMOLED
The factory code uses the Lvgl graphic library. https://github.com/lvgl/lvgl
- Is anyone still offering 1.4ghz mod services?
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Interfacing SPI LCD with Zynq 7020
I'm trying to interface SPI LCD (ILI943) with Zynq 7020 (PYNQ-Z2 board) and LVGL embedded UI libary. And considering between two approaches:
What are some alternatives?
wasi-sdk - WASI-enabled WebAssembly C/C++ toolchain
TFT_eSPI - Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
LovyanGFX - SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
kobalt - Hobby programming language
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
XboxOverclock - Utility for the Original Xbox to overclock both the FSB and GPU.
micropython-micro-gui - A lightweight MicroPython GUI library for display drivers based on framebuf, allows input via pushbuttons. See also micropython-touch.
One - One (onelang) is an open-source system programming language that makes it easy to build reliable, efficient and performant software. (release as soon) 1️⃣ 🕐 🩱
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.