nvi2 | mame | |
---|---|---|
5 | 287 | |
139 | 7,601 | |
- | 0.9% | |
5.2 | 10.0 | |
7 days ago | 1 day ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvi2
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Ask HN: What was the best software that you used during 2022?
nvi2 [0]: I got to like the simplicity of nvi when installing Void Linux on my laptop, but it had some annoying bugs that made me switch to nvi2. In general, it feels like `good' software; powerful enough by virtue of being a 1:1 vi clone with a few crucial improvements (multibyte, multi-undo, etc.), but simple enough to hack on if I miss some feature. Though no autocomplete means it's not suitable for more verbose languages, like Java.
QuickJS [1]: qjscalc is my go-to scientific calculator, and qjs my go-to JavaScript implementation for simple programs. The C interface is very nice to use, too. All in all, it feels very much like a "complete" engine, even if not quite as fast as one with JIT.
w3m [2]: Somewhat lacking as a web browser, but a very good pager. Would take it over less any day. Also has the best table display of any text-mode browser, supports inline images, and is rather extensible.
Wine [3]: It's gotten so good that I no longer have to dual boot Windows. Still not perfect, but definitely on my list of "good software".
[0]: https://github.com/lichray/nvi2
[1]: https://bellard.org/quickjs/
[2]: https://github.com/tats/w3m
[3]: https://www.winehq.org/
- Is there an editor like emacs, vim, etc. but (solely) used in the BSD world?
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OpenVi: Portable OpenBSD vi for Unix systems
Don't confuse OpenVi/OpenBSD-vi, nvi1, and nvi2. These are all different programs that share the same heritage.
OpenVi is derived from OpenBSD vi, which derives from nvi version 1.79, released in 1996. There has been 25+ years of independent development as part of the OpenBSD base system and has diverged greatly in that time, with the development going in a different direction.
Nvi1, currently on version 1.8x, is maintained at https://repo.or.cz/nvi.git - I believe the latest version of this editor does have multibyte support, but this is not the OpenVi/OpenBSD version of the editor.
Nvi2 shares heritage as well but also, quite far removed from the original code, is actively maintained at https://github.com/lichray/nvi2 and also includes multibyte support.
(IIRC) the multibyte support in both Nvi1 and Nvi2 derives from nvi-m17n, developed as part of the KAME project by the late itojun - http://www.itojun.org/itojun.html ... the last update to nvi-m17n was about 3 years ago, and is available at https://cgit.freebsd.org/ports/tree/editors/nvi-m17n/files
Currently, optimizing for size using link-time garbage collection with GCC 11.2 on an x86_64 glibc Linux system gives a good idea of the changes over time and the different direction these editors have taken. OpenVi is also simplified in structure and does not have the three levels of abstraction of Nvi 1.8x - there is no library interface layer.
For OpenVi, the compiled binary is 280K, and for Nvi1 (nvi-1.81.6-45-g864873d3) the compiled binary is 528K (36K for vi, 528K for libvi).
OpenVi has a single configuration standard with no dependencies beyond curses.
Nvi1 has many options beyond trace/debug ("widechar" "gtk" "motif" "threads" "perl" "tcl" "db3/4" "internal-re") - so at least 255 different build variations are possible.
(I've not yet built Nvi2 myself on Linux so I can provide an actually fair comparison yet, but I will, and I'll summarize the data in an FAQ section of the README)
Nvi1 (https://repo.or.cz/nvi.git) looks like:
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
OpenVi - OpenVi: Portable OpenBSD vi for UNIX systems
FBNeo - FBNeo - We are Team FBNeo.
nextvi - Next version of neatvi (a small vi/ex editor) for editing bidirectional UTF-8 text
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
heirloom-ex-vi - The Traditional Vi (vi with many enhancements from Gunnar Ritter)
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
oed - Portable OpenBSD ed(1) editor.
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
Windows Terminal - The new Windows Terminal and the original Windows console host, all in the same place!
AppleWin - Apple II emulator for Windows