Socket.IO-Client-Swift
socket.io-client for Swift (by nuclearace)
socket.io-client-csharp
socket.io-client implemention for .NET (by doghappy)
Socket.IO-Client-Swift | socket.io-client-csharp | |
---|---|---|
1 | 4 | |
360 | 686 | |
- | - | |
0.0 | 8.4 | |
almost 2 years ago | 13 days ago | |
Swift | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Socket.IO-Client-Swift
Posts with mentions or reviews of Socket.IO-Client-Swift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-13.
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Socket.io POST Requests from Socket.IO-Client-Swift
https://github.com/nuclearace/Socket.IO-Client-Swift/issues/95https://github.com/socketio/socket.io-client-swift/issues/359
socket.io-client-csharp
Posts with mentions or reviews of socket.io-client-csharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Connect Godot 4 app to server using Socket.io
The socket.io docs mention a .Net/C# implementation and I'm wondering if anyone has a guess as to if this will work? I'm willing to learn C# if that's what I have to do, but I'd rather not head down that path if it's a dead end.
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[tModLoader] Help with external libraries
I'm looking to use a nuget library in my mod, specifically SocketIOClient, and I'm getting namespace not found errors. I've tried building the mod inside of Rider to see if I can get it to compile to no avail. I have followed the tModLoader wiki's instructions on getting builds setup in Rider, but that doesn't work for external libraries.
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[Help needed] SocketIO, Unity: Stream of images causes error in server and disconnects socket
In Unity I am using this library to send an image from a camera inside the unity engine encoded in JPG like this: ```c# public void SendCameraImage() { if (socket == null) return;
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Use socket io in Xamarin forms
This one looks more recent : https://github.com/doghappy/socket.io-client-csharp
What are some alternatives?
When comparing Socket.IO-Client-Swift and socket.io-client-csharp you can also consider the following projects:
supervisor - Supervisor process control system for Unix (supervisord)
iola - 🔄 iola: Command-line socket client with REST API.
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
Socket.IO
solid-meet - An Open source video meeting powered by Solidjs
teamword - teamword.io client code