npass
nano
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npass
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🧡🌟 What are the best Nano open-source JavaScript libraries for making our platforms and apps?
🙏🏻 Thank you for asking. Perhaps something that plays well with https://github.com/tjl-dev/npass?
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Nano.to is pretty stable now. We're opening up the API for everyone. I can't wait to see what gets built with it. Skip to the end for a sneak peak of what's next from me.
Out of curiosity for your future digital marketplace project, have you tried out nPass? The user experience was quite interesting, having a wallet that interacts with web pages to pay for content and holds access tokens for those payments.
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Is it possible to create a “connect” functionality to a web page through Nano like you can in Metamask?
One of them: https://npass.dev/npass Or go to nanolinks.info and search "extension"
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Spontaneous rep change (please help).
I'm using nPass, which admittedly is in beta. However, I didn't think it was possible for this kind of thing to happen, i.e. a block submitted under the wrong rep. The next question is this: who is my voting weight seated with now? The rep that I explicitly set with a "change" block, or the rep added in the field of the subsequent "send" block?
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Finding it hard to start as a solo developer on NANO.
Also, look into npass as it may solve some of the wallet issues you are experiencing. https://github.com/tjl-dev/npass
nano
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New ‘Action Roguelike’ C++ Project on GitHub
Couldn't you use just a vanilla Golang (or any other language) microservice for all of this? If you know what you are doing you can have a bulletproof basic service with all of the above up and running in no time, just add your game logic. Most of your requirements are part and parcel of any modern commercial Docker microservice. Never mind that such frameworks already exist, e.g. nano [0] specifically designed for games.
Scalability is also not an issue. Number of simultaneous players and objects is limited by bandwidth and latency only. There are certainly no barriers to handling multi-million entity databases on any modern server. You're really only limited by how much data you can push out to your users within an update tick. And of course by how much money you're willing to pay for back end compute capacity on an ongoing basis. But those costs are very low these days, especially if you have dedicated servers rather then AWS/Google/Azure.
I think perhaps the issue is not so much that frameworks don't exist, but rather that no single framework has achieved popularity in the game design community. The indie crowd is not likely to want to, or afford to, run servers for years and years, so the demand is not there. The triple-A studios roll their own.
[0] https://github.com/lonng/nano
What are some alternatives?
nanocrawler - Web-based front end for viewing information about your Nano node and exploring the Nano network
Leaf - A game server framework in Go (golang)
laravel-nano-to - Easily integrate Nano.to Payment Gateway in Laravel Application, with full control.
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet
gonet - A Game Server Skeleton in golang.
Pixel - A hand-crafted 2D game library in Go
go-sdl2 - SDL2 binding for Go
Oak - A pure Go game engine