eva
KCP
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eva | KCP | |
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6 | 7 | |
4 | 14,696 | |
- | - | |
9.3 | 2.9 | |
almost 3 years ago | 21 days ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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eva
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I simply implemented and practice custom string function using AVX(Advanced Vector Extension).
Having a look at your xmemorycopy_until, do you require that memory passed in be aligned to 32 bytes? I don't believe that's an assumption that the C runtime makes.
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I simply write api documents and examples of the Advanced Vector Extension (Intrinsic) using markdown.
Advanced Vector Extension - Documents & Example
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Help me. Can you find a case where the operation below becomes 1?
simple test code Intel intrinsic guide - _mm_testnzc_pd
- In gcc 9.3 and AVX supported environments, when optimize option is enabled, strlen function calls are up to 3x slower.
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
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How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
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Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
microtcp - A minimal TCP/IP stack
Simple-WebSocket-Server
openssl_examples - examples of using OpenSSL
ENet-CSharp - Reliable UDP networking library
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
netcode.io - A protocol for secure client/server connections over UDP
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Muduo - Event-driven network library for multi-threaded Linux server in C++11
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
yojimbo - A network library for client/server games written in C++
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11