novemberdev_object_pooling_godot
ObjectPooling Plugin for Godot (by NovemberDev)
the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot. (by the-mirror-gdp)
novemberdev_object_pooling_godot | the-mirror | |
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2 | 2 | |
19 | 997 | |
- | 11.0% | |
0.0 | 9.1 | |
over 2 years ago | 2 days ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
novemberdev_object_pooling_godot
Posts with mentions or reviews of novemberdev_object_pooling_godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-09.
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I created an experimental Plugin for ObjectPooling, repo is in comments
The difference in framerates is explained in the README if you bothered to read through it. If you have a lot of objects with unique materials, this could improve performance on lower-end devices.
the-mirror
Posts with mentions or reviews of the-mirror.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-24.
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The Mirror (Godot bashed game engine)
I checked LICENSE.txt [1]. The code is under the MIT license. The assets are under CC BY 4.0. Then there's this:
> All other assets of The Mirror, including but not limited to names, logos, trademarks, intellectual property, and branding, are property of The Mirror Megaverse Inc. (c) 2022-present.
What does "intellectual property" mean here? There is copyright on the software, the images, the audio files, the repo as a whole, etc. The logos, names, and other "branding" are trademarked.
[1] https://github.com/the-mirror-gdp/the-mirror/blob/dev/LICENS...