I created an experimental Plugin for ObjectPooling, repo is in comments

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  • novemberdev_object_pooling_godot

    ObjectPooling Plugin for Godot

  • The difference in framerates is explained in the README if you bothered to read through it. If you have a lot of objects with unique materials, this could improve performance on lower-end devices.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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