nnnoiseless
nih-plug
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nnnoiseless | nih-plug | |
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3 | 30 | |
222 | 1,388 | |
- | - | |
0.0 | 8.3 | |
over 1 year ago | 13 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nnnoiseless
- Ask HN: Any sound-related project suggestions for learning Rust?
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Native Matrix VoIP with Element Call
1. So the SFUs we're currently looking at are yours, ion-sfu (and/or galene) and mediasoup. Honestly we haven't finished looking at how they compare for rate control, but the Pion team seems very interested in ensuring they have good rate control.
2. From context I think you're talking about noise cancellation here? I assumed that some of the more exotic ML-based ones ran serverside, which obviously is incompatible with E2EE. It sounds like there are a bunch of options for running WASM-based intelligent noise cancellation clientside though, especially with MediaStreamTrackProcessor and friends. rnnoiseless as a pure Rust->WASM port of rnnoise looks fun, for instance: https://github.com/jneem/nnnoiseless
3. True, although given Google are highly motivated to make AEC work properly in WebRTC, I guess I'm hoping that they'll continue improving it, much as they have been. I certainly never want to have to write or integrate one ever again :D
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RustFFT 5.0 has been released!
Very nice! I've just updated [`nnnoiseless`](https://github.com/jneem/nnnoiseless) to rustfft 5.0, and got a cool 20% overall improvement.
nih-plug
- Loudness War Winner
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Write your business logic with Rust, Empowered by Rinf for Native Performance Apps
Super cool. Any experience doing audio/synthesis/DSP work with this in a Flutter app? It would be particularly awesome if this enabled building VST plugins with Flutter and one of the Rust crates for VSTs (like NIH-plug or similar).
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A writeup on my journey so far developing PCMG synthesizer! A couple interesting titbits about my frustrations with WASM target.
Looks nice! Rust really is a perfect fit for real-time audio software. At work we also use cpal for audio output, and has found some bugs as well. In my free time I'm tinkering with CLAP plugins for Bitwig, your app looks quite similar to Bitwig Grid which I like a lot. Maybe providing it as a plugin would be a future option.
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Get Started Making Music
I don't think Max4Live is not a good choice for building audio plugins. It's a weird platform that was designed for 'institutionalized academic music,' as I once read someone describe it. It's difficult to program in and not efficient. None of my favorite music software is made with it. It's also quite buggy, in my experience. For doing some basic extensions to Ableton Live specifically, beyond what VST allows access to, it's OK, since it's the only official way to do so.
If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.
There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.
There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.
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DSP and Audio plugins.
There’s nih-plug for VST and CLAP plugins
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Chromatic - instrument tuner by nate-xyz.
As it's written in Rust, perhaps it could be implemented as a CLAP plugin. This is a nice framework I've been playing with https://github.com/robbert-vdh/nih-plug/
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What do you think is the next major direction for Rust adoption?
The potential is both in terms of moving away from proprietary corporate-controlled standards (but also still providing shared wrappers to support those "legacy" :) audio plugin formats) and supporting Rust as a first class development language (via e.g. https://github.com/robbert-vdh/nih-plug).
- Ask HN: Any sound-related project suggestions for learning Rust?
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Seeking: Non GPL - VST3 basic API support
Yep, Steinberg licensing sucks. I suggest you use nih-plug, it has a much nicer Rust API and supports generating both VST3 and CLAP plugins from your code. I'm only targetting CLAP nowadays, but unfortunately not many DAW's support it.
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Is there a common project for VST:s in Rust?
Your best bet is probably nih-plug.
What are some alternatives?
matrix-spec-proposals - Proposals for changes to the matrix specification
augmented-audio - Rust - Augmented Audio Libraries
matrix-js-sdk - Matrix Client-Server SDK for JavaScript
vst3-rs - Easy to use VST3 library for Rust
seshat - A Matrix message database/indexer
cargo-limit - Productivity improvements for Rust ecosystem: warnings are skipped until errors are fixed, LSP-independent Neovim integration, etc.
FedCM - A privacy preserving identity exchange Web API
loopers - Loopers is graphical live looper, written in Rust, designed for ease of use and rock-solid stability
noice - Active noise control for your cheap headphones ; ) You're welcome
vst3-sys - Raw Bindings to the VST3 API
kakoune-lsp - Kakoune Language Server Protocol Client
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.