nih-plug
JUCE
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nih-plug | JUCE | |
---|---|---|
30 | 105 | |
1,378 | 6,096 | |
- | 2.3% | |
8.5 | 9.5 | |
10 days ago | 3 days ago | |
Rust | C++ | |
ISC License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nih-plug
- Loudness War Winner
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Write your business logic with Rust, Empowered by Rinf for Native Performance Apps
Super cool. Any experience doing audio/synthesis/DSP work with this in a Flutter app? It would be particularly awesome if this enabled building VST plugins with Flutter and one of the Rust crates for VSTs (like NIH-plug or similar).
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A writeup on my journey so far developing PCMG synthesizer! A couple interesting titbits about my frustrations with WASM target.
Looks nice! Rust really is a perfect fit for real-time audio software. At work we also use cpal for audio output, and has found some bugs as well. In my free time I'm tinkering with CLAP plugins for Bitwig, your app looks quite similar to Bitwig Grid which I like a lot. Maybe providing it as a plugin would be a future option.
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Get Started Making Music
I don't think Max4Live is not a good choice for building audio plugins. It's a weird platform that was designed for 'institutionalized academic music,' as I once read someone describe it. It's difficult to program in and not efficient. None of my favorite music software is made with it. It's also quite buggy, in my experience. For doing some basic extensions to Ableton Live specifically, beyond what VST allows access to, it's OK, since it's the only official way to do so.
If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.
There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.
There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.
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DSP and Audio plugins.
There’s nih-plug for VST and CLAP plugins
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Chromatic - instrument tuner by nate-xyz.
As it's written in Rust, perhaps it could be implemented as a CLAP plugin. This is a nice framework I've been playing with https://github.com/robbert-vdh/nih-plug/
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What do you think is the next major direction for Rust adoption?
The potential is both in terms of moving away from proprietary corporate-controlled standards (but also still providing shared wrappers to support those "legacy" :) audio plugin formats) and supporting Rust as a first class development language (via e.g. https://github.com/robbert-vdh/nih-plug).
- Ask HN: Any sound-related project suggestions for learning Rust?
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Seeking: Non GPL - VST3 basic API support
Yep, Steinberg licensing sucks. I suggest you use nih-plug, it has a much nicer Rust API and supports generating both VST3 and CLAP plugins from your code. I'm only targetting CLAP nowadays, but unfortunately not many DAW's support it.
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Is there a common project for VST:s in Rust?
Your best bet is probably nih-plug.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
augmented-audio - Rust - Augmented Audio Libraries
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
vst3-rs - Easy to use VST3 library for Rust
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
cargo-limit - Productivity improvements for Rust ecosystem: warnings are skipped until errors are fixed, LSP-independent Neovim integration, etc.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
loopers - Loopers is graphical live looper, written in Rust, designed for ease of use and rock-solid stability
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
vst3-sys - Raw Bindings to the VST3 API
audiogridder - DSP servers using general purpose computers and networks
kakoune-lsp - Kakoune Language Server Protocol Client
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.