boxcars
Rocket League Replay parser in Rust (by nickbabcock)
msgpack-rust
MessagePack implementation for Rust / msgpack.org[Rust] (by 3Hren)
boxcars | msgpack-rust | |
---|---|---|
1 | 1 | |
94 | 1,080 | |
- | - | |
5.8 | 2.6 | |
6 days ago | 21 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boxcars
Posts with mentions or reviews of boxcars.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-10.
-
On-Ball Contribution - Evaluating Rocket League Gameplay From First Principles: 2/N
Also to answer some questions from the past post, replay parsing here was done with https://github.com/twobackfromtheend/rust-carball (which uses https://github.com/nickbabcock/boxcars)
msgpack-rust
Posts with mentions or reviews of msgpack-rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-19.
-
Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.
What are some alternatives?
When comparing boxcars and msgpack-rust you can also consider the following projects:
rust-carball
bincode - A binary encoder / decoder implementation in Rust.
serde - Serialization framework for Rust
rust-bencode - Implementation of Bencode encoding written in rust
rlua - High level Lua bindings to Rust
rust-cpython - Rust <-> Python bindings
hlua - Rust library to interface with Lua
serde-gura - Strongly typed Gura library for Rust
rawloader - rust library to extract the raw data and some metadata from digital camera images
dlhn - DLHN implementation for Rust
charset-normalizer-rs - Truly universal encoding detector in pure Rust - port of Python version
rutie - “The Tie Between Ruby and Rust.”
boxcars vs rust-carball
msgpack-rust vs bincode
msgpack-rust vs serde
msgpack-rust vs rust-bencode
msgpack-rust vs rlua
msgpack-rust vs rust-cpython
msgpack-rust vs hlua
msgpack-rust vs serde-gura
msgpack-rust vs rawloader
msgpack-rust vs dlhn
msgpack-rust vs charset-normalizer-rs
msgpack-rust vs rutie