elementary
vst-rs
elementary | vst-rs | |
---|---|---|
10 | 7 | |
433 | 1,033 | |
- | - | |
2.0 | 1.7 | |
12 months ago | 11 months ago | |
Shell | Rust | |
GNU Affero General Public License v3.0 | MIT License |
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elementary
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New chord progression generator website— It is both an excellent ear trainer, and tool for musical inspiration and harmonic experimentation!
I don't know which library you're using, but I use Elementary Audio for my audio projects. This looks like a great fit.
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I'm a beginner audio programmer, can you suggest books to learn DSP with javascript or in alternative agnostic from any language?
Well I m a js dev in life, I recently discovered this library https://www.elementary.audio/, which at first stable release does a pretty good job, I did little experiments and it seems pretty promising
- Elementary Audio: a modern platform for writing high performance audio software
- Elementary - a modern platform for writing high performance audio software that helps you build quickly and ship confidently (they just hit v1.0.0)
- Finally, write audio apps in JavaScript
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Is anyone else astonished at how we now have full-fledged Photo Editors and Word Processors on the web?
And check out this new native audio implementation with JS !!! https://www.elementary.audio/
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Ask HN: Introduction to Analog Synthesizers (Simulation OK)
Great recommendations in here, and I'm happy to see this thread getting such attention!
This is totally a shameless self-plug, but I think it could be interesting for you:
I'm working on a project called Elementary Audio [1] which is a javascript runtime + framework for writing native audio software. It's like the Web Audio API in that it's javascript+audio, but unlike Web Audio in that it aims to target true native audio apps, like plugins for your DAW or hardware projects.
The API that it offers feels to me very much like thinking and working in analog synths, which is why I think you might find it interesting. You can describe and wire up signals and just see what they sound like without having to worry about what needs to happen under the hood for you to hear it.
I put together a guide for dipping your toes into making sound [2] and you'll find there a bunch of other resources that I recommend for getting into the topic.
I should note too that it's currently in beta and only supports macos and linux (windows coming soon!)
[1]: https://www.elementary.audio/
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Functional, Declarative Audio Applications
Funny you should say that :) I'm currently building a small drum synth, will share it as soon as its ready.
In the mean time, check out https://github.com/nick-thompson/elementary for some examples that you can `npm install && npm start` to hear
vst-rs
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What would you rewrite in Rust?
https://github.com/RustAudio/vst-rs this what you mean?
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How do you go about making VSTs?
I hate to "uhhmm ackchyually" this, but unless you need native VST3 support* (which uses the C++ ABI directly) other options are available, a favourite of mine would be Rust!
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
VST2 bindings exist (https://github.com/RustAudio/vst-rs) but the VST3 and AU situation is rougher around the edges. There is work being done on abstracting over different plugin standards and easing parameter handling, notably https://github.com/wrl/baseplug and https://github.com/robbert-vdh/nih-plug, but nothing completely stable yet.
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Announcing Audio Limiter: automatically lower the volume of loud sounds on your computer in real-time
One limitation that they mention is "Only one GFX and one LFX APO can be registered for an output device and only one LFX APO can be registered for an input device." which could be a problem for people who are already using one like Equalizer APO. What you could do is make a VST version of your limiter using vst-rs and use Equalizer APO to handle the APO part.
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Elementary Audio: a modern platform for writing high performance audio software
I agree with the first half. For the second half, I think for beginners, the examples are very important. From this perspective, many Rust projects comes with examples:
https://github.com/RustAudio/vst-rs
Once following the readme, it is very easy to get it work in your own machine. Then beginners can edit things while learning new stuffs with books or online resources.
Rust audio has also got a very helpful Discord community where beginners can always ask questions.
For the GUI part, I am not an expert, but there are more and more Rust GUI libraries (egui, iced, druid, rui): among them, egui-rs and iced-rs can all be used for VST. Still, there are some examples to get started with.
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Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
https://youtu.be/yFKH9ou_XyQ
If you want your own vst (with your name on the author and you can sell),you can start with vst-rs:
https://github.com/RustAudio/vst-rs
Wanna some GUI, here is a template:
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OctaSine, a FM-based VST2 synthesizer written in Rust
When I came across the vst-rs, I realised that I could try out writing an audio plugin. Since I was already familiar with FM synthesis from Elektron Monomachine and FM8, I decided to go with it. It has worked out pretty well.
What are some alternatives?
react-juce - Write cross-platform native apps with React.js and JUCE
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
tiddlywiki-docker - Tools for running TiddlyWiki via a Docker container
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
Rack - The virtual Eurorack studio
faust - Functional programming language for signal processing and sound synthesis
vst3-sys - Raw Bindings to the VST3 API
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.
wasgen - Web Audio sound generator
duplicate - Easy code duplicate with substitution for Rust