ngdevkit
pvsneslib
ngdevkit | pvsneslib | |
---|---|---|
4 | 13 | |
257 | 756 | |
- | - | |
8.0 | 9.0 | |
14 days ago | 6 days ago | |
Assembly | C | |
GNU Lesser General Public License v3.0 only | MIT License |
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ngdevkit
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
- Anyone have source code of what Hello World looks like on NEO GEO?
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AJ/freem's Neo Geo MVS/AES Development Page
ngdevkit — open source development for Neo-Geo
- Neo-Geo Assembly Programming for the Absolute Beginner (2016)
pvsneslib
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
-
"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
What are some alternatives?
NGDK - SDK for Neo Geo
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
rosco_m68k - Design, documentation and software for the Really Old School Computer (M68K)
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Unicorn Engine - Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
tinycc - Unofficial mirror of mob development branch
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
keystance - An open-source text-editor / enhanced version of kilo
megadev - A Sega Mega CD development framework in C and 68k asm
vcs-game-maker - Create Atari 2600 programs with no coding knowledge.
libSFX - Super Nintendo (SNES) development framework