netwire VS euphoria

Compare netwire vs euphoria and see what are their differences.

euphoria

Dynamic network FRP with events and continuous values (by tsurucapital)
FRP
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netwire euphoria
- -
58 52
- -
0.0 0.0
about 6 years ago over 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

netwire

Posts with mentions or reviews of netwire. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire yet.
Tracking mentions began in Dec 2020.

euphoria

Posts with mentions or reviews of euphoria. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning euphoria yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing netwire and euphoria you can also consider the following projects:

RxHaskell

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

DefendTheKing - A simple multiplayer RTS game

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

reactive-banana - Library for functional reactive programming in Haskell.

spice - An FRP-based game engine written in Haskell.

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

AFSM - Arrowized functional state machines

rhine - Haskell Functional Reactive Programming framework with type-level clocks