netcrab
tuic
netcrab | tuic | |
---|---|---|
2 | 2 | |
10 | 2,734 | |
- | - | |
7.7 | 0.0 | |
7 months ago | 7 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcrab
-
netcrab: a networking tool
Before I get to this project known as netcrab, I thought it'd be fun to share some history from Xbox's past... call it the origin story of this tool. Let's go back in time a little bit. The year was 2012 and I had joined the Xbox console operating system team a year or so before. We'd wrapped up working on one of the last major updates for the Xbox 360 and were well underway with the next project, the thing that would eventually release as the Xbox One.
-
A Cautionary Rust Tale About IO Redirection
So there I was, trying to add a feature to netcrab to allow piping input and output to an executed command on the local machine. I'm getting input from a network socket and want to transfer that over to the child process's stdin; and the child process is producing stdout output that I want to send back over the network.
tuic
What are some alternatives?
rperf - rperf is a Rust-based iperf alternative developed by 3D-P
s2n-quic - An implementation of the IETF QUIC protocol
laminar - A simple semi-reliable UDP protocol for multiplayer games
sozu - Sōzu HTTP reverse proxy, configurable at runtime, fast and safe, built in Rust. It is awesome!
message-io - Fast and easy-to-use event-driven network library.
rathole - A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.
protocol - Easy protocol definitions in Rust
tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust
ClashF - Clash module based on clashmeta supports transparent login of tproxy and tun and adds many easy-to-use functions.
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries
quiche - 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3