nebari
BoilR
nebari | BoilR | |
---|---|---|
11 | 149 | |
260 | 1,327 | |
2.3% | - | |
4.6 | 5.9 | |
8 months ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nebari
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Some key-value storage engines in Rust
Or, you could also look at Nebari, which underlies BonsaiDB https://github.com/khonsulabs/nebari/
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Are there a demand for management system of embedded storage like RocksDB? I plan to build one in Rust as the language becoming a core of many popular databases but wonder if there’s a demand. Can’t find any similar project even in other languages.
There is Nebari which is the KV part of BonsaiDB I've used both successfully (and that is currently in production)
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redb 0.4.0: 2x faster commits with 1PC+C instead of 2PC
This looks like it could have been inspired by BonsaiDB's recent problems. I think the authors are now trying to achieve something similar to your project with a new storage layer called Sediment (which will become a part of Nebari if successful).
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File read performance comparison
I ran my benchmark suite on my 2017 i7 MacBook Pro (Filevault enabled), and I was able to perform a random "get" operation out of a 1 million record dataset in an average of 18us (microseconds).
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Announcing BonsaiDb v0.2.0: Custom Primary Keys, LZ4 Compression
I haven't spent much time documenting the low-level structures outside of the code itself.
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Announcing BonsaiDb v0.1.0: A Rust NoSQL database that grows with you
Nebari, the underlying storage layer, also has its own coverage report.
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Benchmarking relational data in BonsaiDb, a Rust-native NoSQL database
Quite well, but Sled doesn't support the same feature set. I've benchmarked our low-level storage layer against Sled in its own repostiory: Nebari Benchmark README. There are two links two criterion reports on that page.
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Are there any big projects written in Rust without any use of unsafe code?
I maintain several large codebases that have #![forbid(unsafe)] annotations, which prevent unsafe code from being written in those codebases directly. BonsaiDb clocks in at just shy of 30k LOC, and depends on Nebari which is another 12k LOC. Those two crates make up the bulk of a networked database implementation.
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What is the best key-value store for Rust 2021
I have, and there's a set of microbenchmarks in the repository. There are two links to reports on that page -- one that's executed on GitHub Actions, which can have quite widely varying performance, and one that's executed on a "dedicated" VPS instance from Scaleway -- exact specs are on that page. I've kicked off another run on that VPS, since it hasn't been run since October. It takes a while to run, so if it still says October, try hitting refresh a little later.
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What's everyone working on this week (40/2021)?
I replaced Sled in BonsaiDb with a new storage layer I wrote: Nebari. I just wrote a post this morning recalling my struggles over the last month to feel comfortable sharing this project outside of a smaller group of people.
BoilR
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steam input in lutris games?
The easiest way to do this is to use Boilr. It supports Lutris and will add your Lutris games to Steam as shortcut automatically (and also download game art from SteamGridDB if you give it an API number). Boilr is also on Flathub so installing it and using it is super super easy.
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Using Steam Rom Manager to add non steam games
And the fantastic Boilr
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Proper Way to Add Alan Wake 2 as Steam Shortcut?
Hi, there's this old thread, and here the link to the tool itself. Hope it works.
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The worst part of the Steam Deck? Launchers.
For most of them, use Boilr. Sometimes it doesn’t work, or the launcher isn’t supported, then you gotta look up “How to add X launcher games to steam”.
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Last night I finally worked up the courage to do the shell swap!
Or Boilr, to automate it.
- Adding epic games 'games' to steamOS
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Adding Custom Art to Non Steam Games
Can try this https://github.com/boppreh/steamgrid or this one https://github.com/PhilipK/BoilR for art on non steam game needs ur steamgriddb id
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Best way for non-Steam Games/Launchers
You can use BoilR (https://github.com/PhilipK/BoilR) for that, it will scan all of the usual install locations for your games and let you add them to Steam as individual entries.
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Linux Tech Tips EP#17: Install Game Launchers on Steam, the easy way!
Update: You can use BoilR (https://github.com/PhilipK/BoilR) to scan for the games installed and add them as individual entries to Steam, thanks to u/RightSaidJames for the tip!
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Yet another Steam Deck settings guide (30fps)
I unfortunately haven't used steam rom manager before. I'll take a look into it if I get some spare time today and update this comment with how to do it. I use an app called BoilR to add my non-steam games and download artwork for them. You can read about it on it's GitHub page. It may be a bit more technical but I like it better since it adds the emulators rather than the games. This so I don't have my steam library filled with duplicates of my games between yuzu stable and yuzu-ea, if that makes sense.
What are some alternatives?
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
steamgrid - Downloads images to fill your Steam grid view
forbidden - An auth system/library for Rust applications
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
sled - the champagne of beta embedded databases
EmuDeck - Emulator configurator for Steam Deck
redb - An embedded key-value database in pure Rust
steam-rom-manager - An app for managing ROMs in Steam
PickleDB - PickleDB-rs is a lightweight and simple key-value store. It is a Rust version for Python's PickleDB
SGDBoop - A program used for applying custom artwork to Steam, using SteamGridDB. Supports both Windows and Linux, written completely in C.
bonsaidb - A developer-friendly document database that grows with you, written in Rust
NonSteamLaunchers-On-Steam-Deck - Installs the latest GE-Proton and Installs Non Steam Launchers under 1 Proton prefix folder and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, EA App, Amazon Games, itch.io , Legacy Games, The Humble Games Collection, IndieGala, Rockstar Games Launcher, Glyph & VK Play. SD Card Support and Games.