ncJump | json | |
---|---|---|
6 | 93 | |
16 | 44,172 | |
- | 1.7% | |
0.0 | 8.8 | |
about 1 month ago | about 20 hours ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ncJump
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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NcJump devlog #2: the smooth and the file
Once all this has been taken care of, I was able to edit the game configuration, the tileset, and the tilemap at runtime, close the game, and re-open it to find everything as I set it before. That is key to work on the levels of the game, which is going to be the next iteration of the ncJump development.
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Screenshot Saturday #525 - Perfect Alignment
GitHub repo of the project
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Prototyping on the Go2
For the curious developers: it is an open-source Super Mario clone developed just for learning and fun.
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Screenshot Saturday #519 - Nice Angles
Tweet with screenshot GitHub repo of the project Devlogs as GitHub discussion
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Screenshot Saturday #518 - New Discoveries
An open-source Super Mario clone developed just for learning and fun. Here is a #screenshotsaturday tweet for you to enjoy. And here is the project source-code for curious developers.
json
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Learn Modern C++
I have not done a "desktop" program in 25+ years and never using C++ (or C), since then I'm mostly a web developer (PHP,Elixir, JS, Kotlin etc).
I'm currently doing a C++ audio plugin with the Juce framework.
This website has been a good resource, alongside https://www.learncpp.com
But I was actually close to give up before using those two things:
- https://github.com/nlohmann/json : my plugin use a json api backend and the Juce json implementation is atrocious (apparently because of being born in previous c++ version), but this library is GREAT.
- ChatGPT 4. I'm not sure I would have "succeeded" without it, at least not in a reasonable time frame. ChatGPT 3.5 is slow and does not give good results for my use case but 4 is impressive. And I use in a very dumb way, just posing question in the web UI. I probably could have it directly in MSVC?
Also I must say, for all its flaws, I have a renewed appreciation for doing UI on the web ;)
- JSON for Modern C++ 3.11.3 (first release since 473 days)
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What C++ library do you wish existed but hasn’t been created yet?
https://github.com/nlohmann/json works well for me
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[CMake] Can't include external header in .h file
cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json)
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It is either a clever technique or a sad failure
Here is one popular C++ library (nlohmann/json) removing its use.
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How to compile project to separate files to prevent having single large executable as a result?
Before going into binary serialization I suggest you to get comfortable with serialization to text. You can try to write your data to text files and read them in again. Then after you get an idea of how this works you can try to use a library that writes to XML or json, e.g. nlohmann json
- What are some ways I can serialize objects?
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C++ that allows tracking peer to peer multimedia streaming connections using a Flat File - NOT MySql
Download the single header file json.hpp from https://github.com/nlohmann/json/releases and place it in your project directory or an include directory.
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C++ Reflection for Component Serialization and Inspection
Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)