natu
Toolkit for writing Game Boy Advance games in Nim (by exelotl)
BPCore-Engine
Lua game framework for Gameboy Advance (by evanbowman)
natu | BPCore-Engine | |
---|---|---|
2 | 1 | |
212 | 146 | |
- | - | |
6.8 | 2.7 | |
3 months ago | 6 months ago | |
Nim | C++ | |
GNU General Public License v3.0 or later | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
natu
Posts with mentions or reviews of natu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- How to get clean simple C output?
BPCore-Engine
Posts with mentions or reviews of BPCore-Engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
What are some alternatives?
When comparing natu and BPCore-Engine you can also consider the following projects:
butano - Modern C++ high level GBA engine
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
awesome-gbadev - A curated list of Game Boy Advance development resources
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface
agb - Library for writing Game Boy Advance games in Rust
libugba - Low level library to develop GBA games that can also be built for PC.