nappgui
Cross-Platform C SDK (precompiled) (by frang75)
raygui
A simple and easy-to-use immediate-mode gui library (by raysan5)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nappgui
Posts with mentions or reviews of nappgui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-08.
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Ask HN: Best Language & Framework for GUI development
Qt meets all your requirements; everything (GUI code and business logic) can be implemented in moderate C++ (C++ 98 or higher, even "C with classes" style is ok). RAM usage is generally low (< 10 MB for most of my apps). If you prefer C over C++ https://nappgui.com is yet another good library.
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GUI for software, not games, but lighter than Qt ?
Have a look at https://nappgui.com. It is lean, cross-platform and has excellent documentation.
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
Best option for lean multi-platform lib: https://nappgui.com
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Not-gtk GUI Libs/frameworks for plain C
have you tried this? https://github.com/ToshioCP/Gtk4-tutorial also https://github.com/frang75/nappgui is very interesting and promising.
- NAppGUI - Cross-Platform C SDK to build desktop applications
- Cross-platform desktop applications in C
raygui
Posts with mentions or reviews of raygui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
When comparing nappgui and raygui you can also consider the following projects:
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Gtk4-tutorial - GTK 4 tutorial for beginners
raylib-cpp - C++ Object Oriented Wrapper for raylib
libui-ng - libui-ng: a portable GUI library for C. "libui for the next generation"
raylib - A simple and easy-to-use library to enjoy videogames programming
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
SDL - Simple Directmedia Layer
Oberon - Oberon parser, code model & browser, compiler and IDE with debugger