nanocobs VS libmorton

Compare nanocobs vs libmorton and see what are their differences.

nanocobs

A C99 implementation of the Consistent Overhead Byte Stuffing ("COBS") algorithm. (by charlesnicholson)

libmorton

C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates (by Forceflow)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
nanocobs libmorton
1 2
41 566
- -
5.5 2.2
4 months ago 8 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nanocobs

Posts with mentions or reviews of nanocobs. We have used some of these posts to build our list of alternatives and similar projects.

libmorton

Posts with mentions or reviews of libmorton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • Morton: Bit Interleaving in C/C++
    3 projects | news.ycombinator.com | 19 Apr 2024
    3. https://github.com/Forceflow/libmorton

    I used it to accelerate nearest neighbor detection for collision processing in particle-laden flow for modeling complicated domains in 3d (for biological fluids simulation). I was using it a locality sensitive hashing to put particles near each other in the same bucket in an hash map. I came across the ideas of BIGMIN (big minimum) and LITMAX (little maximum) for range search in a morton encoded data that I found to be cool.

  • What are the implications of AVX-512 for emulation?
    3 projects | /r/emulation | 7 Mar 2021
    For example, I was able to accelerate ARM's vector-based arithmetic/logical bit-shifts into a single instruction compared to the 5 instructions it needed before thanks to AVX-512(also here's a little writeup I made on that). Or how I was able to accelerate ARM's vector bit-reversal into a just 2 fast instructions rather than the dozen that it needed before(another write-up I made on that). Or how using AVX512-BITALG can help accelerate interfacing with Morton Codes(common with encoding and decoding GPU texture formats).

What are some alternatives?

When comparing nanocobs and libmorton you can also consider the following projects:

rawspeed - fast raw decoding library

dynarmic - An ARM dynamic recompiler.

DIY-Multiprotocol-TX-Module - Multiprotocol TX Module (or MULTI-Module) is a 2.4GHz transmitter module which controls many different receivers and models.

fastocloud_com - Self-hosted IPTV/NVR/CCTV/Video service (Community version) [Moved to: https://github.com/fastogt/fastocloud]

C++ Middleware Writer - The repo contains library code to support messaging and serialization. There are also two programs in the repo that are needed to use the CMW.

rpcs3 - PS3 emulator/debugger

flac - Free Lossless Audio Codec

fastocloud_media_part - Self-hosted IPTV/NVR/CCTV/Video service [Moved to: https://github.com/fastogt/fastocloud]