n2n
parsec-sdk
n2n | parsec-sdk | |
---|---|---|
10 | 4 | |
5,886 | 707 | |
1.0% | - | |
8.2 | 0.0 | |
about 1 month ago | about 1 year ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
n2n
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List of ngrok/Cloudflare Tunnel alternatives and other tunneling software and services. Focus on self-hosting.
n2n - - Built on nodes and supernodes. GPL-3.0 license. Written in C.
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n2n: build a private network over the Internet
Repository in Github: n2n
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Cloud fare tunnels are still the best thing to use when hosting from home?
Check out n2n.
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How to implement simple remote admin for few OpenWrt routers?
n2n - seems easy and maintained, but need to manually compile own binary
- OmniEdge – an Open source P2P layer 2 VPN infrastructure based on n2n protocol
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OmniEdge VPN
Apparently it's "based on n2n", so basically they've put a UI on top of this https://github.com/ntop/n2n, made by ntop by the looks of it.
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Show HN: Weron – A Peer-to-Peer VPN Based on WebRTC Written in Go
> Is what makes this a "P2P" VPN [...] that it supports the group/"community" network behavior?
More or less! Compared to say OpenVPN there is no central server that all traffic is routed through (unless you choose to activate TURN of course, see the `--force-relay` flag), so hosting it is much cheaper as the only public part of the infrastructure is the part that exchanges the candidates ^^ Its pretty close to how n2n[1] does it, but has proper NAT hole punching support due to the WebRTC backend.
> When you do that, are you building a full-connected overlay network [...]
Yes! Its a full mesh; it seems to scale pretty well to a fairly large number of nodes, although I haven't tested it with more than ~100 peers in a single community yet. If the overhead of maintaining all of the connections is too much or peering between nodes in an issue, TURN can help to connect those peers with the rest of the mesh. Orchid looks interesting!
[1] https://github.com/ntop/n2n
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Needing help finding a direction: Sharing a whole HDD p2p.
Not sure if n2n would work for your setup. Apparently, there's a gui now. I haven't tried it on windows.
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How to convert your character to NPC mercenaries?
/skin/edge.exe - This is part of the n2n VPN setup which can be found here: https://github.com/ntop/n2n
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How to SSH into computers over the internet for maintenance?
Otherwise my plan is to use n2n so I don't need to setup a vpn server and n2n also takes care of the nat firewall. I want to wrap everything up into two shell scrips, one to install the required software, configure everything and start the session and of course one to shut everything down again.
parsec-sdk
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I'm Chris, CTO and co-founder of Parsec, high performance remote streaming built for gaming. Ask me anything.
Yep, it's becoming a bit of a white whale for us. As previously mentioned, the fact that we're all Android users doesn't expedite the situation :). That being said, it is very much planned, supported in the SDK, and *should* show up by the end of the summer.
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Cloud Gaming solution for enterprise?
I'll say, parsec. Check https://github.com/parsec-cloud/parsec-sdk also probably get in contact with them. They did something similar with plex and plex arcade, so you may be able to work out something with them.
What are some alternatives?
ZeroTier - A Smart Ethernet Switch for Earth
lf - Fully Decentralized Fully Replicated Key/Value Store
OpenVPN - OpenVPN is an open source VPN daemon
Actyx - Local-First Cooperation based on Event Sourcing
SoftEther - Cross-platform multi-protocol VPN software. Pull requests are welcome. The stable version is available at https://github.com/SoftEtherVPN/SoftEtherVPN_Stable.
chiaki4deck - Fork of Chiaki (Open Source Playstation Remote Play) with Enhancements for Steam Deck and Documentation around how to use
gon2n - Go bindings, management daemons and CLIs for n2n edges and supernodes.
cachegrand - cachegrand - a modern data ingestion, processing and serving platform built for today's hardware
weron - Overlay networks based on WebRTC.
linux - XanMod: Linux kernel source code tree
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol