muzero-general
mage
muzero-general | mage | |
---|---|---|
14 | 117 | |
2,379 | 1,766 | |
- | 1.5% | |
0.0 | 10.0 | |
4 months ago | 3 days ago | |
Python | Java | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
muzero-general
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Open source rules engine for Magic: The Gathering
I went looking for MuZero implementations in order to see how, exactly, they interact with the game space. Based on this one, which had the most stars in the muzero topic, it appears that it needs to be able to discern legal next steps from the current game state https://github.com/werner-duvaud/muzero-general/blob/master/...
So, I guess for the cards Forge has implemented one could MuZero it, but I believe it's a bit chicken and egg with a "free text" game like M:TG -- in order to train one would need to know legal steps for any random game state, but in order to have legal steps one would need to be able to read and interpret English rules and card text
- I placed Stockfish (white) against ChatGPT (black). Here's how the game went.
- Ask HN: What interesting problems are you working on? ( 2022 Edition)
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How to "fit" the output of the Critic to the dimension of the reward?
You may want to use the trick described in https://arxiv.org/pdf/1805.11593.pdf as a Transformed Bellman Operator. Its efficiency is proved in MuZero original paper https://arxiv.org/pdf/1911.08265.pdf Appendix F. The implementation of that method you can find here: https://github.com/werner-duvaud/muzero-general Usage: muzero/models.py:649 (def support_to_scalar)
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MuZero unable to solve non-slippery FrozenLake environment?
I have used this implementation from MuZero: https://github.com/werner-duvaud/muzero-general
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RL for chess
+1 to taking a look at OpenSpiel. It has AlphaZero in C++ and Python, and there is even a PR open that allows running UCI (e.g. Stockfish) bot. You can also load chess via the OpenSpiel wrapper in muzero-general: https://github.com/werner-duvaud/muzero-general
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The future of MuZero, and where to go for news
When I looked up some community implementations, like that of Werner Duvaud on GitHub and Discord, hoping to make my own contributions to this effect, I soon found that I was hopelessly out of my depth as an amateur programmer, even with the help of some other sources like this walkthrough series. However, from what I could tell, most of the people working on this sort of thing seemed to be tackling relatively simple games. At first I thought this might be largely due to limitations in hobby time or computing power available to these users, but then I also noticed that, unless I have misunderstood something, it seems like the games are required to be rebuilt entirely in the engine of (this implementation of) MuZero, which would also obviously be a limit on the complexity of games chosen.
- Is MuZero currently the best RL algo that we have now?
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"muzero-general", PyTorch/Ray code for Gym/Atari/board-games (reasonable results + checkpoints for small tasks)
Windows support (Experimental / Workaround: Use the notebook in Google Colab)
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Muzero code implementation
There are several if you google "muzero github", e.g. https://github.com/werner-duvaud/muzero-general
mage
- Open source rules engine for Magic: The Gathering
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Fine Tuning Mistral 7B on Magic the Gathering Draft
Yeah, that surprised me too, given that https://github.com/magefree/mage is open source and pretty actively developed.
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I Hacked Magic the Gathering: Arena for a 100% Win Rate
The project you want is http://xmage.today/
All cards available, and full rules engine.
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Find Legal Moves in Brass Birmingham with Datalog
My guess is that fully modeling MtG's rules in Datalog would take a lot more work, because MtG's rules are a lot more complex. Looking through the source for one of the freely-available game engines like https://github.com/magefree/mage would probably be more informative, though.
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Draft Time Spiral, Lorwyn, and other older sets online for free with the XMage Draft Historical Society!
There's a draft every day, with events at different starting times to accommodate players from around the world, plus asynchronous side events including Rich Draft, Team Sealed, and Rotisserie Draft. We play on XMage which has full rules enforcement like MTGO but is 100% free software.
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Drafting Help
If you can tolerate some of its shortcomings, you can draft against bots on Xmage.
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Bugged cards (xmage beta 1.4.51)
https://github.com/magefree/mage/issues is a more reliable place to report - this might not be a trivial fix
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Xmage beta server update
Update: My problem happened because the launcher had reverted to the non-beta xmage home address on its own. You probably have the same problem. You need to go to settings, set branch to custom, and the xmage home address to http://xmage.today/
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Seriously. Just woke up one morning and it made so much sense.
Real life example: The open source implementation of MTG card game multiplayer
- Firkraag not working
What are some alternatives?
deep-RL-trading - playing idealized trading games with deep reinforcement learning
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
docker-mtgo - Docker image with ready-to-play MTGO (Magic Online) for Linux and macOS
alpha-zero-general - A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
magarena - Magarena is a single-player fantasy card game played against a computer opponent.
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
HattrickOrganizer - Assistant for Hattrick online football manager
stable-baselines3-contrib - Contrib package for Stable-Baselines3 - Experimental reinforcement learning (RL) code
PacketProxy - A local proxy written in Java
pytorch-ddpg - Deep deterministic policy gradient (DDPG) in PyTorch 🚀
mtg-deck-builder - Magic: The Gathering (MTG) deck builder that considers inventory (but not others decks... yet)