material-ui
roll20-api-scripts
material-ui | roll20-api-scripts | |
---|---|---|
7 | 5 | |
76,637 | 385 | |
- | 0.5% | |
10.0 | 9.6 | |
over 2 years ago | 9 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
material-ui
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How to avoid Material UI Select focus when option is chosen?
P.S. Also, I found that there are another issues with that wrong Select behaviour, take a look for my github post for mo details. (https://github.com/mui-org/material-ui/issues/11964)
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How to use TypeScript declaration files alongside JavaScript
components/ Button/ Button.jsx # JavaScript component Button.d.ts # TypeScript documentation with prop types Similarly how Material UI does this. https://github.com/mui-org/material-ui/tree/master/packages/material-ui/src/Button
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How to clear the autocomplete's input in Material-ui after an onChange?
Reactjs In the hooks version of material UI I can't seem to be able to clear the autocomplete after an onChange event: // @flowimport React, { useRef, useState } from "react";import "./Autocomplete.scss";import AutocompleteUI from "@material-ui/lab/Autocomplete";import TextField from "@material-ui/core/TextField";function Autocomplete(props) { const { options } = props; const [value, setValue] = useState(); const container = useRef(); const input = useRef(); function onChange(event, newValue) { if (!newValue) return; props.onChange(newValue); setValue(undefined); input.current.value = ""; event.target.value = ""; } function renderInput(params) { return ( ); } return ( {value} option.title} renderInput={renderInput} value={value} onChange={onChange} /> );}export default Autocomplete; Diving into the source code I've noticed the component uses useAutocomplete hook internally. However, neither setInputValue nor resetInputValue which live internally inside that hook are exposed outside. Is there a way to accomplish an input clear after an onChange? Answer link : https://codehunter.cc/a/reactjs/how-to-clear-the-autocompletes-input-in-material-ui-after-an-onchange
- Can't resolve 'material-ui/Button'
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How to build forms with material ui in react correctly
When you look at their examples Signin and Signup a plain html form tag is added on top.
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Difference between Material-Ui and Material-Ui-Next
Both websites have a link to Github - https://github.com/mui-org/material-ui
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React + Material-UI - Warning: Prop className did not match
I don't know enough to tell whether this Github discussion might help, but likely not since they were using a beta version of Material-UI.
roll20-api-scripts
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Token-Mod UDL issue
Yeah, figured it wasn't exactly what you needed, but might get you going in the right direction. On another note, the version of the Token-Mod installed from within Roll20 has had problems in other areas. While I don't know if lighting also had issues, it might make your life easier to grab the version from GitHub and also reference the discussions with the author of the script in this thread.
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DMs using API Scripts - which ones and why?
ChatSetAttr - Provides an interface to set character attributes
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Need a new combat tracking API
Statusfx can add cool effects when a token is effected. It should also help with your ability to see tokens effected by statuses on a larger map. Caution it could cause slow down if there's a lot going at once.
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Improved the Stylesheet for TurnMarker1 API
Yes, OP, please share your code changes! I'm guessing you simply updated lines 435-448 in the original code?
- Coming from roll20 to Foundry Macro "check it Out"
What are some alternatives?
react-rainbow - 🌈 React Rainbow Components. Build your web application in a snap.
monks-active-tiles
sanitize-html - Clean up user-submitted HTML, preserving whitelisted elements and whitelisted attributes on a per-element basis. Built on htmlparser2 for speed and tolerance [Moved to: https://github.com/apostrophecms/sanitize-html]
github-readme-stats - :zap: Dynamically generated stats for your github readmes
canvas-panel - Prototype covering the specification of Canvas Panel, and supporting components for composing bespoke IIIF viewers and lightweight experiences, conforming to the IIIF Presentation 3 specification.
Roll20API - A collection of all my production ready Roll20 API scripts.
fields-of-arle - Fields of Arle Simulator
Meteor JS - Meteor, the JavaScript App Platform
lovelace-grocy-chores-card - A card to track chores and tasks in Grocy.
axios - Promise based HTTP client for the browser and node.js
react-google-maps - React.js Google Maps integration component
material-ui - MUI Core (formerly Material UI) is the React UI library you always wanted. Follow your own design system, or start with Material Design. [Moved to: https://github.com/mui/material-ui]