roll20-api-scripts VS Roll20API

Compare roll20-api-scripts vs Roll20API and see what are their differences.

roll20-api-scripts

API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested. (by Roll20)

Roll20API

A collection of all my production ready Roll20 API scripts. (by shdwjk)
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roll20-api-scripts Roll20API
5 6
388 83
1.0% -
9.5 5.8
20 days ago 11 months ago
JavaScript JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

roll20-api-scripts

Posts with mentions or reviews of roll20-api-scripts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.

Roll20API

Posts with mentions or reviews of Roll20API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.
  • DMs using API Scripts - which ones and why?
    2 projects | /r/Roll20 | 31 Jan 2023
    Message of the Day - Greets players that log in with the contents of a note
  • Ideas for Scripts
    1 project | /r/Roll20 | 25 Oct 2022
    I believe the Twins script does this, though it is quite old so it may need to be updated.
  • API Load Order
    1 project | /r/Roll20 | 11 Aug 2022
    I'd suggest adding the 'API Heartbeat' script to have a visual indication when the sandbox crashes/stalls, and you may also be interested in something like this that gives you an indication when the sandbox is ready:
  • Problem with automatic turn order
    2 projects | /r/Roll20 | 4 Feb 2022
    There's a new bug that just popped up that prevents the API from properly setting the turn order. The GroupInit and CombatMaster scripts have fixes implemented (you'll have to manually install them or wait until they get updated through the one-click next Tuesday). And in the meantime if you have an active game you can use this scriptlet to update your Turn Order.
  • More Really Big Maps
    1 project | /r/Roll20 | 15 Nov 2021
    If you haven't already, check out The Aaron's TurnMarker1 script for figuring out who goes next. It works great with the big map thing and has cut my time per round in half.
  • Custom Markers
    1 project | /r/Roll20 | 16 Jun 2021
    Please install from the 1-click or download here. "

What are some alternatives?

When comparing roll20-api-scripts and Roll20API you can also consider the following projects:

monks-active-tiles

CombatMaster - v2.48

material-ui - MUI Core (formerly Material UI) is the React UI library you always wanted. Follow your own design system, or start with Material Design. [Moved to: https://github.com/mui/material-ui]

github-readme-stats - :zap: Dynamically generated stats for your github readmes

Meteor JS - Meteor, the JavaScript App Platform

axios - Promise based HTTP client for the browser and node.js

material-ui - MUI Core (formerly Material UI) is the React UI library you always wanted. Follow your own design system, or start with Material Design. [Moved to: https://github.com/mui/material-ui]

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