msdfgen
adventofcode
msdfgen | adventofcode | |
---|---|---|
27 | 718 | |
3,713 | 65 | |
- | - | |
7.0 | 9.0 | |
9 days ago | 4 months ago | |
C++ | Scala | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
msdfgen
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Shader Park Is Kinda Neat
This very well explained here https://github.com/Chlumsky/msdfgen and with more details in link d pdf.
Basically, signed distance fields allow high resolution renders from low resolution rasters which represent character shape.
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SDF font rendering & cuttoff parameter value
No idea how to help you but I will just drop this since it improved the quality for me by 1000 https://github.com/Chlumsky/msdfgen
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Best approach to render a lot of text.
And that's the complicated state of the art version for 3D perspective. Other versions are even simpler.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
This is known as a “multi-channel signed distance field”, or “msdf”.
https://github.com/Chlumsky/msdfgen
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Font question: What software do you use to create "Signed Distance Field" from OTF or TTF?
I use this, free and has been very good for me https://github.com/Chlumsky/msdfgen
- MelonJS – a fresh and lightweight JavaScript game engine
- What is the maximum number of texture2D's I can have in a single texture array uniform binding?
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Why are SDF editors not more popular for creating assets?
Distance fields are not slow to render. They don't need a powerful gpu. Valve was already using SDF for textures in 2007 and released a paper about it. MSDF (multi channel signed distance fields) is a popular text libraries for game engine devs that uses distance fields. Distance fields are fast to render in 2D and even 3D. The problem is with everything around it. Lighting, shadows, shading will all require specialized tooling and likely a specialized engine for very little benefit (imo).
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Vector Graphics on GPU
Signed distance fields only work well for relatively simple characters.
If you have highly detailed characters like Chinese or emojis, you need larger resolution to faithfully represent every detail. One way to get around excessive memory requirements is to store the characters in their default vector forms and only render the required characters on demand, but then you might as well render them at the required pixel resolution and do away with the additional complexity of SDF rendering.
SDFs are still useful though if you have to render text at many different resolutions, for example on signs in computer games, as seen in the original paper https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
In the past, SDFs also had problems with sharp corners, which has been solved in https://github.com/Chlumsky/msdfgen
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Adventures in Text Rendering: Kerning and Glyph Atlases
MSDFGen looks pretty sweet. https://github.com/Chlumsky/msdfgen
adventofcode
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-❄️- 2023 Day 6 Solutions -❄️-
On GitHub.
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-🎄- 2022 Day 21 Solutions -🎄-
My Scala solution – to be cleaned up.
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Advent of Code (in MiniScript), Day 18
Welcome back to my series of Advent of Code solutions in MiniScript! Day 18 was pretty straightforward, though it presents some interesting choices in how to represent the data -- choices I'm not sure I made optimally.
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-🎄- 2022 Day 18 Solutions -🎄-
My Scala solution.
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Late bloomers (that started life closer to 30), how are things going for you?
And I've solved all of the Advent of Code problems so far this year, which is utterly unimportant but still brings me joy.
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Coding/programming is absolutely fantastic
If you'd enjoy some coding challenges, advent of code (https://adventofcode.com/) is currently going on.
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Advent of Code (in MiniScript), Day 17
Welcome back to my series of Advent of Code solutions in MiniScript! In Day 17 we got to (sort of) play Tetris. Five different Tetris-like shapes fall into a pit, moved left or right on each step according to the input. The first task is to see how high this stack will grow after 2022 blocks have been dropped in.
- Can someone give me a good idea for C# console app I could make?
- The Empty List
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Advent of Code (in MiniScript), Day 16
Welcome back to my series of Advent of Code solutions in MiniScript! Day 16 was... how to put this?
What are some alternatives?
msdf-atlas-gen - MSDF font atlas generator
codewars.com - Issue tracker for Codewars
8SSEDT - Tutorial about 8-points Signed Sequential Euclidean Distance Transform
bitburner - Bitburner Game
vello - An experimental GPU compute-centric 2D renderer.
LeetCode - This is my LeetCode solutions for all 2000+ problems, mainly written in C++ or Python.
troika - A JavaScript framework for interactive 3D and 2D visualizations
Exercism - Scala Exercises - Crowd-sourced code mentorship. Practice having thoughtful conversations about code.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
msdfgl - OpenGL implementation of the MSDF algorithm
Advent-of-Code - Advent of Code